thelisan: A portrait of a witch with dark brown hair (Default)

Appearance

Caelitha are a feline species that stands approximately 70 centimeters at the shoulder on average, with fur coloration and patterning broadly similar to common domestic cat breeds. However, some caelitha are born with vibrant red, yellow, or even green or blue fur; current speculation is that these variations are caused by a mix of recessive traits and specific diets.

The most notable difference between a caelith and a housecat, other than the size, is the bristle-spires on their backs. The most common arrangements are a straight row along the spine, which can grow up to 15 centimeters, or a withershins spiral of clusters all over the animal's back and upper sides, with bristles reaching about six centimeters. Occasionally, they will also develop a mass of bristles at the tip of their tail.

 

Lifespan

Caelitha reach adulthood at approximately two years old, but will continue to grow and mature until eight to eleven years. Their average lifespan is approximately 20-25 years, though it's not unheard of for them to reach 30 or beyond.

Caelitha are born in litters of 1-3, and female caelitha will have at most one litter per year. Their gestation period varies but averages around three moons. 

 

Habitat

Caelitha favor dense forests, where they can easily ambush prey and, when the bristles grow too long to be comfortable, can grind them away on fallen logs. They have also taken well to the mountains, substituting rocks for logs for that purpose, and as personal companions can adapt to almost any environment, so long as their keeper tends to them properly.

 

Behavior

Many caelitha are solo hunters and foragers, neither needing nor desiring anyone else. Despite this, they can bond over time with another, whether a fellow caelith, another animal, or even a human. Many a tale tells of an unusual partnership, such as between a caelith and a glowwyrm, and while these are mostly folklore fables, they are rooted in truth; if a caelith finds a partner of another species that they get on well with, they will hunt, forage, and even nest together.

Thus, while caelitha are independent, the bonds they do make are very important to them, similarly to a pack of wolves or wargs. Surprisingly, however, this does not always extend to mating. A mated pair will remain together until their young reach adulthood, but often separate afterward; there seems to be an element of personal compatibility that determines whether they stay.

Caelitha will care for their young together, with the parents usually alternating hunting duties: one goes out for food, the other stays with the young, and then next time they switch roles. While adult caelitha will nest with other species, for them to do so while either has young is extremely rare. It is not unheard of, however, and most reports of such appear to be caelitha adopted into a wolf pack.

 

Diet

Unlike most feline species, caelitha are omnivorous. While they do need at least some meat in their diets, wild and domestic caelitha are quite content to eat fruits, vegetables, and flowers, and not only in desperation. Farmers, apothecaries, and witches interested in adopting one should be aware of this, and that each one will have their own preferences for what specific non-meats they eat; if you're growing carrots and your pet likes them, store them securely.

 

Human Interaction

Caelitha have lived among humans for a long time. Their domestication comes relatively easily, and if you're careful and respectful in your approach, even a wild caelith can be adopted, so long as they do not currently have young. They make loyal, affectionate pets, but they do require room to roam, to hunt, and to play. While domestic housecats are notorious for overhunting if they get loose, caelitha are much more restrained in their hunts, and as such prove less of an ecological danger.

Caelitha also make good travel companions, but only if you are not on a schedule; they will regularly want to leave the road to investigate something that catches their attention. If your travel situation permits this, such journeys can be a very effective way to bond with your companion.

Caelitha are also useful for their bristles. Cutting them, so long as it's not too short, does not distress them at all. In fact, for those that develop bristle-clubs on their tails, it's necessary to trim them regularly. These bristles can then be used to make hairbrushes, brooms, paintbrushes, and other such tools.

thelisan: A portrait of a witch with dark brown hair (Default)
 
13 Gustmoon, 2E 222

"And now we let them sit," I say, closing a cabinet that now has several jars of pickled vegetables. It's a pleasant autumn day, cool with a gentle breeze. Sunlight shines through scattered clouds and treecover, creating a picturesque interplay of light and shadow. I can hear crows in nearby trees, and branches rustling with their movements. Everything seems to be calming down with that nest dealt with. Life, the energy of life, has returned.

"I hope they turn out well," Melina says, returning to the dining table.

"No reason they wouldn't," I assure her, "You followed my directions to the letter."

Lucinda steps in from the parlor and says, "It won't be much longer before I can teach you some of my dessert recipes." She takes a seat too, and I realize that I do not actually have a lesson planned for the day.

"I confess that I forgot about today's non-cooking lesson," I admit. "So, do you have anything specific you're curious about?"

Melina thinks for a moment and nods. "You mentioned the Cypress Circle, and I know about the Silverblades and Black-Quills. Can you tell us more about these covens and traditions?"

 



We will begin, naturally, with the Black-Quills. We are sometimes known as the crow witches, as crows are our symbol and our inspiration; we strive to emulate their cleverness and their communal attitude. To us, the Principle of False Self is paramount; there is no "I", there is the flock, the coven, the community. There are Black-Quills in many places, but we don't gather in large groups. We prefer to split up to do our work for different communities, and we may then meet periodically to share new insights.

Our adaptability leads to great variation in our talents. You have likely heard me referred to as the best healer in the region. It is true, because I have needed to make it true; the Cypress Circle, as I mentioned before, is too far away. Others may be talented with bladework, poppetry, invocations of the Courts, and so on.

Yes, I do also have knowledge on all of those - aside my own history with the Courts, this is the purpose of those meetings I mentioned. But I still am no specialist in bladework, as my... less than stellar showing in the razorbeak hunt demonstrated. You, Melina, have a real talent there, but I suspect it was not a skill pleasantly gained.

Mm? As my apprentice, yes, you would be considered a Black-Quill by association. When you are ready to practice on your own, it is your choice if you continue to identify as a Black-Quill or not. In either case, you will be accepted as a peer; we are not given to isolationism or arrogance.

Next, then, would be the Silverblades. They are warriors, one and all. Their martial fixation leaves them at a disadvantage in the subtler aspects of the craft, but when there's a threat that truly does need to be put down, you won't find someone better-suited to the task. They tend to be rather centralized, usually found in lodges of about a dozen, led by an Exemplar. Maryse is a Silverblade Exemplar, and her sister Gloria is seen as equal to one by the coven, though she yet practices independently. Loosely there are two kinds of Exemplars; circle leaders, and roamers like Maryse. Maryse is not a poor leader, but she is given to wanderlust, and uses that to keep abreast of developments throughout the land.

Silverblade lodges are most frequently found in the Elyrian southlands, but certainly not exclusively. Many of their lodges serve also as accommodations for travelers; share supplies, share knowledge, know that you will be safe while you rest.

I had been.. more hostile toward them than they deserved, I think. My history with Maryse was... Well. It's history, anyway.

The Cypress Circle are, as I've mentioned before, widely known as the greatest healers in the land. They hold the Principle of Reciprocity as their utmost tenet, a philosophical stance rather than just an observation on ephemera. It is, to them, our responsibility to do good because Reciprocity will make that good echo, repeat. It will, simply put, make the world a better place. It reads as hopelessly naive to me, too black-and-white a view for such a colorful land, but I respect the effort nonetheless.

The Cypress Circle is based in the fertile eastlands, where they take advantage of the climate and soil to grow a wide range of medicinally-valuable plants. There are some smaller enclaves, usually consisting of three to five experienced witches, scattered around the Elyrian east and center, but they broadly stay close to their homes unless called.

The Circle of Flame is a small but prominent coven in the north, in the borderlands between Elyria and Dun Sceora. They can be... difficult. They are fiercely dedicated to the spiritual aspects of the craft. This faith drives them to assist those in need, but they work poorly with more practically-minded witches. However, I will give credit where due - their mastery of poppetry is truly remarkable. I wish only that they would explore it rationally so we could better learn of the craft.

There are of course a number of other covens and quite a few independently-practicing witches throughout Elyria. Many of the independent practicioners are found in the Elyrian heartland, where they have sufficient access to multiple traditions to study and draw upon.

Last, for this lesson, is the fae witches. Not those like myself, marked by and communing with the fae, these are dedicated to the Courts. Acantha is one of them, their appointed Warden of the Emerald Spires. While the fae don't exactly have structured honors like some of our societies do, it is hard to dispute her position as the most highly-respected witch among the fae, for the Emerald Spires are sacred ground to all Courts. Fae witches almost always practice independently; they may work with others, but they do not organize into covens or circles.

Arming Up

May. 17th, 2025 05:40 pm
thelisan: A portrait of a witch with dark brown hair (Default)
 12 Gustmoon, 2E 222

It's a lovely autumn morn when I hear the cry of a stelze, followed soon after by a woman shouting cheerfully. "Morgan! You have a visitor!" Gloria. Never was one for subtlety. I open the door without even checking the viewport and wave her in. She hugs me, kisses my cheek, and glides into the parlor as though she knew no other home.

She is Maryse's sister, and it shows very clearly in their faces - the eyes especially, sharing a singular shade of blue that I always found striking. She has a wiry build, little surprise given her swordplay and travels, and blonde hair as well, though hers is brighter, yellower than her sister's. She's wearing a well-crafted long coat of silk over an airy wraparound tunic of violet and white, and dark slacks, a familiar outfit that immediately conjures memories of its presence on the floor of-

I shake myself back to present; those days are long past, and it was naught more than a casual fling regardless. Spirits, she looked good, though.

I realize as Melina and Lucinda join us that Gloria brought a rather large box with her. "Gloria, it's always a pleasure. But whatever could be in the box?" I ask.

"Always loved how you get to the point," she replies warmly, setting the box down and opening it. Inside I see weapons - an exotic dagger, I believe known as a karambit, an arming sword, and a shortsword. Each is matched with a wooden replica, for training I surmise. "Maryse told me-" Her energy suddenly falters. "She told me of your hunt," she continues gently. "I am terribly sorry I couldn't be here to help you through... through everything that happened that tenday."

"Thank you, but I'm managing. I have Lucinda here, she has been a wonderful support in these times," I reply. There is still some pain from all that happened, but I am getting through.

"Ah, the pretty blonde. If I didn't know better, I'd think you have a type," Gloria teases. "You two make a lovely couple, dear. But as we were, Maryse had taken a particular interest in your apprentice, Melina."

"That would be me," Melina comments hesitantly. "What kind of interest, though?"

"She found you quite impressive for a fresh apprentice. Not even a year with Morgan and you're able to keep up with my sister on a hunt? Amazing, truly."

Melina glances over at me with a look of uncertainty. It takes a moment for me to understand. "Oh, she means that. Gloria is the sort that is exactly what you see - no deception, no lies, no mockery."

Gloria continues, "She wrote to me soon after leaving here, asked if I could reach out to some contacts that I have. " She carefully takes each true blade from the case and sets them on the table, unsheathing them in sequence. First, a simple, unadorned straight sword of classic steel.  Second, a shortsword with a disquieting reddish gleam - Bloodsteel, I know it well. Third is a karambit, a sharply-curved knife of a style that was brought here some decades ago by traders. This one has a blade like silver, but instead of glimmering in the light, it grows darker. Blacksilver, not an easy material to work. "They are, all of them, yours to use as you see fit Melina. A gift from me and my sister."

Melina nods quietly and reaches for the knife, turning it over in her hand, experimenting with grips, growing comfortable with its weight. I take the opportunity to explain the properties of each material. "Steel, of course, you are well familiar with. It is a material of no real note - quality, certainly, but it affects most things in the same way." She nods her understanding, and I recognize its truth; she is intently focused, but still attentive. "The shortsword... that's bloodsteel. It's a hard material for most mortals to work, but- wait."

"She really has changed, Morgan, I hope you see that," Gloria says gently. I nod; it does seem so after all. "This was made by a smith named Lucretia. She has bright pink eyes, so she's easily recognizable; I absolutely recommend her work without reservation. Tell her I sent you, so she knows she can trust you."

"I'll- I'll keep that in mind," I say, slowly coming to terms with the idea of Maryse working with a vampire of her own accord. "As we were, however. Bloodsteel is steeped in ephemera. Its name is no metaphor; blood is necessary for its creation."

"Sounds risky," Melina comments, still moving the knife around. "It was made without us, so that would be someone else's anima, someone else's dynamis."

"She's a quick one," I smile. "But the forging process will, unless specific actions are taken, separate the ephemera from their source - and with the right technique, this will be painless. This leaves you with a blade well-suited to working with ephemera directly - for inscribing sigils, for example."

"As if you were tuning an instrument," Lucinda says.

"That's a very good metaphor," Gloria says. "Different samples of bloodsteel will be 'tuned' differently, so some will work better for specific tasks. They can be retuned, but it's a more difficult process. This blade should work well for anything you need to use it for, however; it is as neutral as bloodsteel can ever be."

"That leaves us with blacksilver. It is a complicated material to create, requiring extensive ritualcraft even for a sample this size. Where bloodsteel can guide and direct ephemera with ease, properly-used blacksilver can sever ephemera." Melina stops what she's doing and stares intently at me. "It is a ritual usage. There are simple enough introductory tasks that you can use this for, but against more hostile energy... that is another matter. We will get you there, though."

She returns her attention to the blade, and a whisper slips from her lips. "Wicked Moon."

"Is something wrong?" I ask.

"When I was but a girl, people would always say I was 'born neath a wicked moon'. Wanted nothing to do with me. For a while, I blamed that wicked moon too." She looks up at me, and in her motions I see that she has already become remarkably comfortable with the unusual blade. "But I realized something in adolescence. The moon, Ilclara, she did nothing wrong. It was night that sheltered me, Ilclara that gave me solace." With a quick twirl, she returns it to the sheath. "And now, she will protect me once more. Wicked Moon."

"I've never really been one for naming weapons," I comment, "But as long as you're happy with it."

"You should consider it, Morgan," Gloria replies. "I know, I know, 'possessions are fleeting', all that. But even if they don't last forever, they are a part of us. You know that; even without bloodsteel, they carry a portion of our essence." I glance away but cannot deny the truth. "Come now, bring me your sword."

Never was able to say 'no' to her. I get up and do as instructed, retrieving my sword from my bedroom. It is a simple thing, not altogether unlike Melina's new sword, but mine has a longer hilt along with a slightly longer and narrower blade, with a dark fuchsia spiderstone in the pommel, and has some wear on the blade.

"You saw how she was doing it, Morgan. Go on, then," Gloria prods.

I feel ridiculous, but I draw the sword from its sheath and move it around some, careful not to hit anything since this is much longer than Melina's knife.  Over the next moments, I feel an unexpected pattern in the motions, a familiar one. "... Raven's Rondo," I mutter.

"I like it!" Gloria replies, clasping her hands together. "Now, I hope you haven't eaten yet," she says, pulling the wooden weapons from their case, "Because if I'm going to give you live steel, I'm going to be certain you can use it properly. Come along then, Melina, this isn't optional." Somehow she's so cheerful about it. Melina seems rather less enthused, I think she suspects - correctly - that she doesn't have a chance against Gloria in a straight fight.

But that's not the purpose of these lessons, and I think part of her knows, since she follows Gloria out without complaint. Lucinda and I join soon after, and see Gloria unwrapping a bundle at the side of her stelze, which houses a quarterstaff and a double-ended spear - it always seemed a strange weapon to me, but she made it work.

As the two situate themselves in a level-enough clearing and take on battle stances, I see one of the wargs, an older one with light grey fur, taking an interest. "Don't worry, they're friends. This is just practice." He seems to understand my meaning, and comes to sit with Lucy and I to watch.

Her staff held in her right hand with her left side facing Melina, she beckons with a grin. "Come then, little moth. The flame awaits." Melina finds her confidence briefly, before being reminded why she was concerned.

Their first round is a simple sparring match to see what they're starting with, and Gloria gives Melina a beating she'll remember for life. But then she picks Melina back up and gently begins providing her more instruction. With each brief lesson, a more controlled match to ensure Melina understands.

Gloria stays with us for a few days after, in order to continue instructing Melina. She sleeps in the guest room this time.

thelisan: A portrait of a witch with dark brown hair (Default)
25 Harvestmoon, 2E 222

There is a small, nameless lake at the edge of the forest, though you must pass through the deeper wood instead of returning to the road. One could walk around the forest entirely, I suppose, but it would greatly lengthen the journey. It is an important place for me, and as the trees thin out toward the end, Melina sees why.

"Is that an altar?" she asks. It is. A simple, humble thing, an assemblage of stone topped with a relatively smooth slab of sandstone, I know not from whence the topper came. Evenly spaced with one at each side, there is a set of four standing stones roughly two meters in height. Assembling this was a project, to be sure.

"It is indeed. My mother used to come out here," I explain, approaching so I may gauge the condition of the altar and its environment. "Seems no one has touched it in some time..."

"Your mother?" Lucinda repeats. "You've not told me much of her. Did she teach you? Was she a Black-Quill?"

"Mmm, no, she wasn't," I shake my head. "She practiced alone, and I found my way separate from her. Though she did not always understand, she was more supportive than I could ever have hoped - not just here, but..." I idly gesture at my own body. "In finding all of my path."

"Are we..." Lucinda lowers her voice, "Are we here to pay respects?"

I laugh a little, I can hardly help myself. "No, she yet lives, simply not in the area anymore. I come here to renew my protective wards periodically. This altar has always been a comfort to me, you see." I turn toward Maryse, who has been somewhat quiet on this journey. "Do you remember the song?"

"Fire be in my heart, I believe it goes?" Maryse replies, singing one line. She always did have a lovely voice.

"That is the one, yes," I nod. I see a glimmer of recognition in Lucinda's eye as well, which surprises me. Perhaps it was older than I realized. I place an offering of blue parasol upon the altar, encircling a tourmaline point that I polished myself in preparation. Blue parasol is a flower known for its wide, low-hanging petals, which the vermin and insects of the land are known to shelter under to rest; it has always been seen as a symbol of protection and comfort.

I take a position between the altar and the stone closest to the lake and turn to face the altar. I then direct Melina to my left, Lucinda to the opposite position, and Maryse to my right, and I politely ignore jokes made about me simply wanting to stare at Lucy.

I am always nervous about singing, even alone. With three others present... it comes surprisingly easily, though it takes a moment to find my vocal footing, an irony not lost on me considering the subject.

Wind, blow through the trees,
Speak to me of dreams
Of horizons fair and new
Of hope and joy at every dawning day
And of courage bold and true

Wind be the spirit that drives me onward
Water be the patience to see me through
Earth be my shelter and my respite
Fire be in my heart

For the next verse, Maryse joins in perfect harmony, as though we'd never been apart.

River, tell us a tale
Of torrents through the vale
And of paths carved as you run
That we may carry on, come whatever may
With resolve, our will is done

Wind be the spirit that drives me onward
Water be the patience to see me through
Earth be my shelter and my respite
Fire be in my heart

Lucinda steps forward and takes a deep breath toward the end of the refrain. When she joins the song, I almost forget the words, but I recover quickly. I can tell from her voice she has formal training; little surprise for a noble.

Lifebringer serene
Host to wonders wild and green
And to you we shall return
Grant us shelter still, until the reaper's due
And our debt we will not spurn.

Wind be the spirit that drives me onward
Water be the patience to see me through
Earth be my shelter and my respite
Fire be in my heart

Melina joins for the final verse, initially nervous but buoyed by our presence. Her voice is a little rough, but already a good start.

Fire, light up the sky
Bring warmth down from on high
To rekindle weary hearts
In the darkest nights, our spirit you imbue
'til from our flesh, our soul departs

Wind be the spirit that drives me onward
Water be the patience to see me through
Earth be my shelter and my respite
Fire be in my heart
Fire be in my heart

I feel energized as the final refrain closes, but not in the way of a child rushing through the streets. This is more of a clarity of purpose, certainty of action. I know who I am, what I believe, and what I will do; it is confidence. It is also affirmation of our place in the order of things, which is I confess somewhat complicated by a vampire's presence. But if the echoes object, they do not make it known.

I look to my companions to gauge their reactions. Maryse stands tall with the same poise I always remembered her having. Lucinda sways as though she still hears the song in her mind, with a serene smile upon her lips. Melina looks as though she is finally grounded for the first time; she has peace, comfort. She has finally been able to let go of her overthinking, and-

I hear a sound, a murmur from the lake behind. The water's surface ripples, as though disturbed by a beast I cannot see, and as I step closer I am certain I see a shape in the water. For a brief moment, I could swear I saw wings. The water then stills once more, until Lucinda idly sings the refrain again.

The creature that emerges- is it a creature at all? It is a great bird, but it is without flesh, without bone, without blood; it is a bird comprised entirely of pure water. It bears a crest evocative of a wave, and horn-like protrusions reminiscent of shoals. As the sun shines through its wings, they shimmer with all the rainbow's colors, and a long tail plume as if a ribbon flowed like a river trailed from its body to the lake.

"The kiralye?" I gasp. "I- I haven't seen that since... I- I don't even remember when."

"What exactly is a kiralye?" Melina asks. Thank you, dear apprentice, I needed something to anchor to.

"A spirit.. a spirit of the lakes, of the rivers, of all fresh waters of the world," I explain. "It symbolizes healing, life, for without water there can be no life. It's said... it's said to be able to cure any ailment, but all of those tales are... ancient."

"Is it fae?" Melina prods.

I blink for a moment, surprised that she seems to have already flipped back to analysis.  "I... no, no I don't believe so." But how even could someone know? "I will... I will need time to think," I mutter, stabilizing my breathing and looking directly to the kiralye, who is hovering in place above the lake, wings spread as if to glide. I should grant it due respect, in case it is as Melina suspects. "𝐼 π‘‘β„Žπ‘Žπ‘›π‘˜ π‘¦π‘œπ‘’ π‘“π‘œπ‘Ÿ π‘‘β„Žπ‘–π‘  π‘’π‘›π‘π‘œπ‘’π‘›π‘‘π‘’π‘Ÿ, π‘“π‘Žπ‘–π‘Ÿ π‘ π‘π‘–π‘Ÿπ‘–π‘‘. π‘Šπ‘’ π‘”π‘œ 𝑖𝑛 π‘π‘’π‘Žπ‘π‘’."

The kiralye makes a sound like a songbird's call blended with the bubbling of a spring, and slips back into the lake, melding with the surface with barely a ripple.

"An encounter like that could only be a blessing," Maryse says. ... was I anxious? Yes, I realize that now. It's surprising how easy it is now for Maryse and I to carry on as we were, before... well. Before.

"Indeed, I believe you're right," I nod, willing myself to focus on the mundane once more. "Where do you intend to go from here, Maryse?"

"Eventually, the western sedgelands. I have a contact out there I need to speak with about some supplies," she explains. "Before that, Kingfisher Port, for supplies to make sure I make it through the sedgelands."

"It sounds like a lovely place," Melina says sardonically.

"Nature is like that," I remind her. "Every place is a home for someone, but many of them are not for us."

thelisan: A portrait of a witch with dark brown hair (Default)

Appearance

Razorbeaks are stocky reptilian quadrupeds. Up to three and a half meters in length, they have thick tails, strong legs, hooked beaks, and seemingly-vestigial wings directly above their forelimbs. Their scales are generally mottled olive with muddy brown flecks throughout.

Their wings are lined with pinion-shaped scales noted for their hardness and sharpness. These scales develop as a young Razorbeak reaches maturity. 

Razorbeak in profile, artist's depiction. Provided by naturalist Endson Lawrence

 

Lifespan

Razorbeaks in the wild regularly reach 35 years of age, but their maximum age is unknown; all dead razorbeaks found have died in violence either with other beasts or hunters. Folk legends tell of century-old razorbeaks stalking the bog, but it remains yet unknown if there is truth to these tales.

They take approximately a decade to reach maturity, with some variation both between individuals and between sexes; female razorbeaks mature more slowly, taking up to 13 years.

 

Habitat

Razorbeaks favor warm swamps, where the waters can conceal them as they approach their prey. However, they are hardy creatures, and can be found rarely in temperate deciduous forests as well. They avoid deserts, which have too little food for them, and plains, which are too open and make it harder for them to hunt.

 

Behavior

The first summer after reaching maturity, a male razorbeak will set out to find its mate. Prospective mates take on a hunt together to gauge each others' worthiness as a mate and ability to provide food for their future young. They are also fiercely territorial, tolerating none but their mate and immediate family in their territory. This does also become an issue in mating season, as a razorbeak that fails to satisfy his would-be mate will often be attacked for it, leading to a battle that often takes both their lives. However, despite the fickle and often violent nature of courtship, razorbeaks mate for life.

They nest upwind from their prospective hunting grounds. This allows them to respond quickly if someone or something damages their eggs, damage they will be alerted to by a pungent odor. This odor comes from an oil in the eggshell.

While they are capable of impressive bursts of speed, they cannot sustain them for long. This is where their wings are used; razorbeaks are capable of launching their pinion scales over 60 meters in order to bleed a target out, to weaken them as the razorbeak closes for the kill. When they catch a weakened or unwary foe, their powerful beaks are employed to snap limbs and crush skulls.

 

Diet

Young razorbeaks feed on nuts and tree roots, which they use to develop their jaw strength in safety. As they close on maturity, however, they will eat more meat and begin hunting with their parents. This is for the development of their pinion scales, which requires them to eat meat and bone.

 

Human Interaction

Razorbeaks and humans near-inevitably come into conflict, whether by necessity or circumstance. They rarely pursue us as food unless desperate, but they will strike to kill if we give them a reason. Unprepared travelers that encounter a razorbeak are advised to raise their hands to shoulder-level, maintain eye contact, and back away. In the event that a razorbeak yet gives chase even after that, run in a serpentine manner to take advantage of their relatively limited agility.

Some hunters wear armor made from razorbeaks. This serves as both protection, owing to the resilience of their hides and bones, and as proof of their skill.

 

Glimmergold's Notes

Never pursue a razorbeak unless you are utterly certain you know what you are doing. They kill dozens of aspiring hunters every year.

As Suncrest noted, their hides and bones are useful. Their hides, however, may require specialized tools to remove sufficiently intact. Their bones are easier, but can be harder to work with; unlike steel, they do not take heat well, so you are best-served using bones already in the shape and size needed for your purposes.

Notably, their bones always look bloodstained, no matter how young and no matter how clean. This makes them popular and distinctive trophies.

Their pinion scales have several uses as well. They can be knapped into quality arrowheads, though this takes time due to their hardness and I rarely find it worthwhile. They can also be used in ritual among practitioners of the old craft. After a razorbeak infestation is cleared out, some will gather these scales from the area of their hunts and battles to sell to us for some extra coin, which is often especially helpful as a razorbeak nest will typically cause significant damage and distress until its destruction.

If they launch their scales at you, dare not think that's the only chance they'll have. Their wings contain rows of pinion scales ready to be pushed out for another volley. This does take a moment, so use the opportunity to flee, close the distance, or finish the job, as circumstances dictate.

thelisan: A portrait of a witch with dark brown hair (Default)
24 Harvestmoon, 2E 222

I... we needed a little extra time to process events. Maryse's contrition is true, and I was - and am - grateful beyond words to have Lucinda by my side through this. But we can delay no longer.

The forest is hauntingly quiet once more. Nothing dares make a sound, even the wind lies stilled. I occasionally glimpse a stray glowwyrm gliding between branches, their tails dull and dim like a lantern running on fumes. We return to my cottage for supplies and to prepare; razorbeaks are every bit as lethal as the headsman's axe, and less discerning still. Melina, Lucinda, and I split up, each to a separate room to prepare. I know we must stay light on our feet, though; a razorbeak can crush plate armor, our only viable recourse is to avoid being hit. But they can also strike at range, and so I bring a small satchel of poultices, bandages, and salves. That and my ever-reliable sword are all I expect to need, or to be able to use.

I return to the parlor to find Melina already prepared. I see healer's tools at her side as well, and Maryse's shortsword. I raise an eyebrow at that, and Maryse explains, "That knife of hers would break against these. She can borrow my extra blade." Well-reasoned and true; their hides are tough and their bones are nigh impenetrable. We wait for Lucinda for some short time, and a door opening takes my attention. She steps out, looking... different. She wears a red tunic over a shirt the color of charcoal, with a black half-skirt and dark blue pants. What catches my eye first though is that her hair is no longer worn loose, but tied back in a long high ponytail. As she steps closer, I see an archer's bracer on her left arm along with an asymmetric chest guard. In her hand, a modestly-decorated bow of excellent craftsmanship, one I can tell is well-maintained.

But she's so averse to violence, to causing pain. "Lucinda, dear, are you.. are you certain?"

"When I was but a girl, my elder brothers taught me of the bow," she replies, her explanation starting obliquely. "They wished to bring me along on their hunts when I was ready. I was, and they did, but I could not loose an arrow 'gainst a helpless animal." She sighs, shaking her head. "But this is different. The pack is relying on us, and I shan't let them down. And this bow, and the training... that is all I have of my family. I hope to make them proud."

Her mind is clearly set. I'll not take that from her, even as I worry for her safety. "I'm certain you will," I offer, a slight smile hopefully concealing my anxieties. "For this hunt, we are to follow Maryse. This is what she does, what the Silverblades do," I say, instructing dear Lucinda and my apprentice on my expectations.

"Morgan, I fear this will be difficult for you," Maryse begins with clear trepidation, "But I need to know where the dead warg was found."

I feel my heart breaking anew, thinking back to the poor animal's terrible wounds. But she's right, that's the only clue we have on their specific location. "Yes... I will get through. Come, we mustn't tarry," I say, gesturing for us to leave. In truth though, the instruction was for myself.

I feel as a passenger in my own body as I guide Maryse to the site, my conscious mind willing itself to passivity in fear of what I will see in that horrid place. It is with relief and terror that I find nothing there. I know the site with total certainty, the trees and rocks exactly as I've seen them in my nightmares. But there are no bodies. There is scarcely even any recognizable blood. I-

"Morgan!" Maryse calls, catching me as I sway near to collapse. I shake myself back to present and regain my footing. I must be mindful, I must be aware, but I so deeply do not want to be. I want to simply crawl into a hole.

𝐍𝐨.

I must remain strong, for Lucinda, for Melina, and for the pack.

I nod to Maryse to wordlessly signal that I'm fine, and she looks around the site. "Mm. Scratch marks on some trees, and..." She steps up to one tree and pulls out something that's stuck to it. "Scales. So they struck from that direction," she says, pointing off to our left.

"Does that tell us anything?" Melina asks. "They could have attacked from a different direction than their nest."

"Could have. Wouldn't," Maryse replies, wrapping scales in a cloth and putting them in her bag. "They cannot sustain speed. They strike hard and fast, overwhelming their prey with brute force rather than agility. Additionally..." she trails off, holding a finger to the air. "The wind is blowing opposite that direction. They prefer building their nests upwind from their hunting grounds."

"Upwind?" Melina repeats.

"Mmm. I know, it sounds backward, but I'll show you why when we get there," Maryse affirms, gesturing for us to follow.

Along the way we see more signs of razorbeaks. Occasional cracked scales, shed rather than weaponized. Trampled underbrush, snapped branches, and disrupted leaflitter. A hollow log that gave out under a heavy weight. The signs get more frequent as we go, proving true Maryse's explanation. We happen upon a suspicious pile of sticks and leaves, and Maryse nods. "We're here. Take a look inside, Melina. Carefully, now."

Melina does as instructed, dropping to one knee to see what Maryse was talking about. "Eggs."

"We should destroy them," I say instinctively, that vengeful facet shining through once more.

"We must not," Maryse replies firmly. "Were we to smash them, they would release a powerful odor that would alert any nearby razorbeaks that their nest was attacked. They would come running, enraged."

Melina stands slowly, tapping her fingers along her jawline. "Then... we could use that," she says, half-intentionally. "We break one from a distance. That will call them to the site, but we will not be there."

Maryse smiles and looks to me. "You were right, your apprentice is good."

"But only one of us could do that, unless you've been practicing your archery," I say. "Lucinda, I hesitate to ask, but..."

"I will," she replies immediately. "With beasts like these, we must take every advantage we can."

"For future reference," Maryse adds, "Another approach can be to flood the nest with water. Collapse its supports to cover the eggs in the nesting material, then break the eggs underwater. The oils that release the stench will cling to the underside of the saturated nest material, granting ample time to make good your escape."

"That must be only a temporary solution," I say as Maryse kneels down with a soft cloth bag. "If the mated parents are still present..."

"They would not for long be present," Maryse replies, carefully reaching for one egg and delicately placing it in the bag. "If a nest is destroyed and they cannot find its attacker, they will relocate. The problem being that we don't know where they would then go, so Melina's idea is best."

She carefully holds the bag at arm's length to ensure it doesn't bump against her, and I see Melina turning a discarded pinion scale over in her hand. "... Could we modify one of these as an arrowhead?" she asks.

"Mm. Knapping. I've done it a time or two, but it's scarcely worth the effort. These scales are very hard," Maryse says, with no effort to hide her curiosity about where Melina's taking this.

Melina looks to us with a smile, one that I know well - she has an idea, and she's proud of it. "It might work better without, anyway. What if we hit the egg with one or two of these? They likely wouldn't know what an arrow is, but they'd recognize their own scales."

"Morgan, I'm going to have to abduct your apprentice," Maryse laughs, shaking her head at the audacity of the plan - and at her knowledge that it may work. "We'll do it. Lucinda, I'll help you with that when we get this into position."

We travel upwind one hundred meters, and place the egg on another damaged log. This one seems to have simply succumbed to rot, though. It has a small indentation the right size to hold the egg, though not perfectly, and then we continue to walk further upwind, another two hundred meters. From this distance I can scarcely see the egg, and even that much only because I know where it is. "Are we sure this shot can be made?" I ask.

"I will do it," Lucinda says firmly. Maryse nods, trusting in her confidence, and helps her fasten a matched pair of pinion scales to her arrowhead. One on each side, each parallel to the arrowhead and to each other. I watch as she takes a position on a slightly elevated rise, and as she draws the bowstring back with her left hand, I am struck by her confidence and her clarity.

"Wait," Melina interrupts. Lucinda relaxes the bowstring. "What if it comes from behind us?"

"Won't matter," Maryse replies. "We're far enough away that it will only stop for us if we force it. Otherwise, it'll run right past to get to the scene of the crime."

"Good enough for me," I say. "Apologies, dear Lucinda, you may proceed."

 Lucinda draws her bow once more, and I feel a shift in the ambient ephemera. Her calm, clarity, and stillness have spread to the energies around her, and the whole world feels as though it has stopped, though this may be my own anxieties about if the plan fails. She looses the arrow and readies another, this one unscaled. Her first arrow seems to have found its mark, though I mostly know this from her own expression as I still cannot clearly see it. Before long, we hear a frenzied rustling downwind of us, and a pair of razorbeaks burst into view at the site of their shattered egg. They are large creatures, three meters long by my estimation, with four legs, a long tail, and seemingly-vestigial wings mounted directly above the forelegs. She fires once more and her arrow finds its mark, one of the beast's legs. Both turn to rush toward us together, but one is hobbled and slowed. It seems Melina's attempt to set them against each other failed. Another arrow, again toward the wounded one, to another leg. Maryse and I draw our blades as Lucinda readies a third arrow. This one strikes the head of the then-unwounded beast, and as it closes the distance I see blood dripping into its eyes.

From an estimated 65 meters, it flaps its wings forcefully, and a volley of pinion scales flies toward us. However, because of Lucinda blinding it, most do not find home. One deflects off the top of Maryse's shoulder armor, another nicks my arm. Maryse and I rush toward the blinded one and position ourselves such that it remains between us and the hobbled but unblinded razorbeak. The beast panics when my sword grazes its jaw, and suddenly lunges toward me, almost getting its jaw around my arm before I'm able to dive away. Maryse swings several times as she flits around, hoping to confuse the creature about where its attackers are.

Then I hear a scream.  "LUCINDA!" I shout. No, not now, no no no no-

"Still holding together," Melina replies. "She's hurt but still on her feet."

"Still shooting," Lucinda adds. Another arrow finds its mark, piercing the throat of the razorbeak we were fighting. This gives me a moment to see what had happened. Lucinda is bleeding from the outer side of her right thigh, bleeding more than I'd hoped.

"Hold fire, Lucy," I call, waving Melina forward. "This has to end fast. Surround it!"

We do so, with me going to the creature's right, Maryse to the left, and Melina flitting around to approach without being hit. Its turning is slow and labored, as I'm sure Lucinda had planned. But it's still fast enough to surprise me, and as it turns to lunge toward Maryse, its tail slams into my side, knocking me off my feet. By the time I regain my footing, the beast lies dead, Maryse's sword piercing through its throat and Melina's shortsword through one eye. Maryse wrenches her blade free and jogs to my side. "Talk to me, Morgan. You still intact?"

"Bruised, winded," I reply, mostly steady on my feet. I rush to Lucinda, stumbling over some branches as I do. "Let me see," I say, pulling her pants open to the side so I can examine her wound. I notice that she looks somewhat flushed and I realize I almost undressed her in front of everyone, but I need to tend to her wounds. "Looks like... agh." Yes, I'm definitely bruised and I hope it's nothing more. "Looks like it's shallow. Clipped you, but hit a vein when it did. I can- I can deal with this," I say. "Do you two mind?" I ask, gesturing for Melina and Maryse to turn around. Maryse laughs quietly and shakes her head, but both do as I request, which gives me a chance to apply treatment. A salve to prevent infection, a poultice to promote healing, a bandage of woven ivydown fibers wrapped and secured tightly to ensure it stays.  I have her pace around some to see if the bandage is comfortable, and she seems to handle it well. "Alright, you two," I call.

Maryse and Melina turn and return to our side. Melina asks, "So what can we do with those?" gesturing toward the fallen.

"Mm. I don't have proper tools but I may still be able to get some passable hide," Maryse muses. "And the bones are easy enough. Their hides and bones have value in armor, owing to their unique resilience. The scales can be used in our craft, the Silverblades use them for some of our brews."

"Are we- ow! Are we sure it was just those two?" Lucinda asks, wincing from lingering pain.

"Razorbeaks mate for life and are very territorial. They would not abide others save for their own young," Maryse replies. "Morgan, you bring Lucinda back. Melina, come with me so we can deal with that nest."

"On it. See you soon, Morgan," Melina replies, following Maryse off toward the nest.

Lucinda giggles suddenly and I look at her, with likely-obvious confusion. "Oh, I was just thinking about some old stories I'd read. Romances where people find love in battle."

I smile, despite my own pain. "Mm, but we already found each other."

She looks back over her shoulder. "Yes, we did. But I wonder..."

An eyebrow raised, I try to figure out what she means. "Hold. You think Melina-"

"It could happen!" she replies with a grin.

"Doubtful. I don't think Melina's her type," I retort, stifling an amused laugh. I'm glad that after all this, we can still joke like this. "I think you just read too many books."

"You should already know, Morgan, that there is no such thing as 'too many books'." And she's right, I don't have a response for that. We set off for home together, knowing Melina and Maryse will be back before dinner. Knowing also that we're both going to need some time to rest, especially her; I don't want that wound opening up again.
thelisan: Model of a woman with albinism, pale of skin, pale of eye, pale of hair. (Melina)
16-17 Harvestmoon, 2E 222

Our return from Stormhaven is, initially, largely uneventful. Overcast skies, gentle wind, but neither storm nor beast hinder our journey. When we set out, Maryse requested we take an alternative route; slightly longer, but we would be able to pick up some supplies in the Shales that would help. It adds little length to our journey, so Lady Suncrest agreed.

The Shales are, I believe, an ancient lakebed, judging from the silty soil and traces of clay. Dotted with temporary shelters throughout the region, the closest thing it has to actual civilization is Digger's Ditch, a... charming little almost-hamlet.

Alright, it's a hole. Not in a literal sense, but the miners had it right when they named it. Ramshackle construction that serves only to keep the rain mostly out, with not even a true public house, merely a technically-sheltered platform and a plankway for the drunks to stagger in a homeward direction after their nightly revelry. I do not wish to sound scornful of hard work, but life here would be unbearable for me. They endure for their periodic electrum finds, and their gems, crystals, and other assorted metals fund the hunt.

Maryse is immediately recognized when we step into the trading post. The man minding the store rushes to her, pleading, "Good witch, you must help us. There is a horror stalking Fogwell, it... it's a fiend. It took Karl just two nights ago. Please, before anyone else dies!"

"A bloodfiend?" Maryse asks. The man nods in mute terror. "Then we must." Maryse looks back and sees Lady Suncrest nodding her agreement. Returning her gaze to the shopkeep, she asks, "When do you see him?"

"In the twilight hours. It- I think it's scouting. Then in the night-"

"Be at ease, Conrad. This shall be over by morninglight," Maryse says. It's a comforting side that I didn't expect from Lady Suncrest's stories, but... I know the story, at least so far as the broad strokes. Lady Suncrest is reluctant to speak of it in detail, and I've my doubts that Maryse will prove any different.

Lucinda's face was difficult to read until mention of the bloodfiend, when she was taken by a visible sadness. Before, I think she was trying to stay resolute for our upcoming hunt, but she knows the risk of turning and I do not believe she wanted to face it so directly, so soon. She voices no objection, but I know not whether it's because she is firm in accepting what's needed, or if only because she does not want to trouble Lady Suncrest.

Maryse purchases additional lamp oil, and as she places the sealed container in her pack, I see another yet-sealed container. Is she preparing for a longer hunt, or did she have another motive? The party has already stepped out the door when I realize I'm lost in my thoughts, and I hurry to join them. We step out to the edge of "town", and Maryse asks of us, "What do you know of Fogwell?"

"Naught but the name," Lucinda admits.

"Lovely camping ground," Lady Suncrest says. Maryse raises an eyebrow, and she adds, "This is no jest. A quiet, misty night is wonderful for clearing the mind. I- We came out here regularly-" Her words catch briefly in her throat. "... Before." Maryse's reaction is hard to read, but I think I see guilt.

"I hear tell it's the origin of all fog," I offer. "That monsters never seen by man or beast stalk the gloom. Superstitious prattle and scarce more, really. It is a forest like any other, if wetter than the norm."

"I'd be careful what I call 'superstitious prattle', girl," Maryse warns. "There's fae hands everywhere in this land. They may interpret that as a challenge."

I think back to the involuntary beekeeper and begrudgingly nod agreement.  A thought I will simply keep to myself, then. "The mist would complicate firelight, but that should be no trouble for our covered lanterns," I say.

"Indeed... but we can use that," Maryse half-thinks, half-speaks. "Come then. I have a plan."

"Are you going to tell us?" I ask.

"No more than I have to. If you know what's happening, you may give it away. Bloodfiends have only the base desires of beasts, but they still retain some cunning. A long-lived fiend's instincts are incredibly sharp."

I look to Lady Suncrest, who nods silently. We'll do this Maryse's way, then.

---

At dusk, we make sure to be seen carrying tools back and forth along the road, from building to building. The same tools each way, not for work but to look like workers. A beast that knows it is being hunted will be far more cautious. After shuttling the picks and shovels back and forth several times, Lucinda speaks up. "I think it's about time to turn in, don't you?"

"Mm. Quite a trek home, though, we'll have to set up camp nearby," Maryse replies. We hadn't worked out an actual code, but this was a signal from Lucinda that the fiend has seen us and returned to the trees. 

We retrieve enough supplies to make a believable camp in the wood and set out immediately. Enough food for the night, bedrolls, and tents. Maryse leaves her sword behind, as does Lady Suncrest, with Maryse concealing a shortsword in her coat and Lady Suncrest setting a knife in her belt. I follow my teacher's lead, if only because a dagger is all I have. Lucinda elects to continue carrying a shovel and pick, to keep our disguise going. I briefly consider pointing out how she's not dressed to be a worker, but I suspect it matters little to a bloodfiend.

Soon after entering Fogwell, the expected mist sets in, reducing visibility significantly. Maryse leads us to a small clearing with remarkable ease, one that I think she has used before. For camp, or for hunts, that I know not. Maryse fights to get a fire going, yet for all the struggle she shows, there's scarcely a muttering of annoyance; an act, then. She could set a bonfire out here, I'm certain, if only she wanted to. We spend half an hour there; Lucinda and Lady Suncrest entertain themselves with a discussion and a quilt round their shoulders together. I pay them little mind, more focused on silently observing Maryse's technique. She's using enough dry material to spark, and enough wet material to smother, time after time, as though a city-born fool unprepared for one night on the road. Her efforts produce a prodigious amount of smoke for how little light they offer. "Some hunt by smell," she tells me, "Smoke can draw them. Some hunt by sight. Light can draw them. And their chatter covers the ones that hunt by sound, though we know that's not why they're talking. If the fiend thinks they've found people ill-equipped for survival, they should think us an easy meal." 

She then reaches for more material, and I immediately recognize what's coming. Dry material and nothing but, to get it started. She makes quite an impressive fire for the conditions, and allows it to burn for a time, before throwing wet leaves and greenwood upon it to choke the fire one last time.

And then we hear it. The rustling of leaves, clatter of branches. We've drawn our target out. The snap of a fallen treelimb draws our attention behind us, and the creature that emerges... well, he's well-disguised. Skin the color of rotting wood, with the visual texture to match and sunken eyes like those of a blinded serpent. He wears surprisingly well-kept pants, though no sign of even a scrap of shirt. The few scraggly scraps of tightly curly, dark brown hair that remain atop his head have slender, leafed branches hanging haphazardly from them - a last thought of accessorizing, or simply dragged along in his haste? And that question highlights the tragedy. What he is... he was human, once, but what he is now is a sorrowful mockery of that, possessed of naught but vestigial imitations of long-forgotten civilization.

At first, he looks for all of us like the ravening beast we expect. But then his eyes meet Lady Suncrest's, and there is an utter stillness in the air.

Lady Suncrest breaks the silence finally, with but a whisper "... Vincent?" 

"f'rgvn," is the sound that escapes his lips. It would be dismissed as just a wordless grunt, but... there is something here. "Llllvv. stommi." More non-words, but I know there is meaning intended.

"I'm so sorry," Lady Suncrest cries. Between her reaction and Maryse's shamed attempts to shrink into the shadows, I know what happened here. Yet still, I remain on guard - now more than ever, because Lady Suncrest clearly is not.

"llls'fgn," he groans. so sorry, lls- wait! "All's forgiven," I whisper. He lurches, very briefly, in my direction - is he saying I'm right?

"What do I do, I'm so sorry," Lady Suncrest sobs, falling to her knees.

"stommi," he repeats. "stommi"

"... stop me." I don't know if I whisper the words, scream them, or fail to say them at all, but I know-

"I- I can't!" Lady Suncrest hoarsely pleads.

"ockit..." he groans. He wobbles in place for a time, his breathing accelerating, before lunging for her when the hunger took over.

I leap into action, grabbing him from behind and sinking my dagger into his neck. His teeth did not find purchase on my mentor, and his death is merciful. As his blood spatters upon Lady Suncrest, I hear a scream from the woods behind.

"VINCENT!" a red-haired woman shrieks, rushing toward us as I sheathe my dagger. "No! I- I was going to save him!" she cries.

"You couldn't. No one could," Lucinda offers sadly, holding Lady Suncrest in her arms.

"And how would you know?" she demands. She steps closer, and her furious eyes meet Lucinda's sorrowful gaze. No words are exchanged, yet countless stories are told in that moment. "... oh, oh I see." Anger, not the reaction I wanted. "You must be her new toy. Enjoy it while it lasts, girl, because she's going to throw you to the wolves eventually. Isn't that right, Glimmergold?!"

"... I deserve that," Maryse chokes out. The red-haired intruder blinks in stunned silence at that, before Lucinda speaks up again.

"She would never," Lucinda says defiantly.

"Oh, she's done it before. Use 'em and leave 'em. Once her pretty blonde friend says we need to go, that's it, thanks for all the fun-"

"Enough." The word leaves my mouth before I realize I'm speaking it. "You'll not speak so of Lady Suncrest in my presence."

"And what do you think you can do about that, child?" she sneers.

"I have killed a vampire today, Alesia," I say. She seems shocked I know her name. She must have expected Lady Suncrest not to speak of their past. "You have seen it. Do not test me, lest that become two."

"The audacity," she scoffs, incredulous. "You think I would go down so easily as that?"

I see an opportunity. She blames us, but I think... "What is it that makes you different, then? Beast, hunter, vampire, I've scarcely known any predators to be unalike."

"I still have my mind and-" she chokes off the rest of that sentence, bowing her head and sobbing quietly.

"And you know he could not be saved," I finish gently.

"I had... I had hoped he wouldn't be so far gone." The words tumble gracelessly from her mouth, a sorrowful stream of thought. "He deserved better." Anger creeps in again. "He deserved better from both of you!" she reiterates, clearly speaking of Lady Suncrest and Maryse, before returning to her quiet crying.

It clicks. I know what he was saying. "Forgiven, pocket," I say, rushing to Vincent and reaching into his pockets.

"How dare you-!" Alesia scowls.

"Stow it. He was trying to say something when he found us and-" I feel something square, rigid. I pull it from the pocket to see a small metal box, inside which is, "A letter," I say, opening it.

"Let me." Alesia demands.

I refuse. "No. I will read it aloud, for everyone to hear. That will have to suffice for each of you."

My dear love,

I know I am in decline. I hope to find a way through, but if I fail, I need you to know this.
I love you even still, starlight. You should have spoken more for me, yes, but I should have given you a chance as well. Now, I face a dark end, alone for our shared mistakes and regrets.
Memories of you, of us, were all that kept me going these last few years. They were the one light in my life when all others were snuffed out.
I never hurt you and I never would. I suspect by now your friend realizes that. I hope you can teach her to grant us the same mercy you did. I believe you can, I believe you will.
I wish dearly that we could be together again. I know you have changed, that you are not physically the same person I fell in love with, but I know the same heart still beats in your chest.

If I have passed by venator's blade, I pray this finds its way to you.

If I have passed by your own hand, I pray you will forgive me for it.

With sorrowful regret, with joyful memory, in love, in life, and in death,
Ever yours,
V.

The tears flow freely here. For Maryse, from her regrets. For Alesia, from her failure to save him, doomed though the effort was. For Lady Suncrest... from so many things. The letter moves me as well, but I must retain my clarity.

"what do i do," Lady Suncrest whimpers, still leaning on Lucinda's shoulder.

"A-" Maryse hesitates, and the glare in Alesia's eye doesn't encourage her. "A proper burial. I would..." Her head bows and her shame is unmistakable in her voice, "I would give him in death the respect that I should have in life." Alesia's glare softens some, but she visibly does not trust Maryse. I understand why, but I believe her regret is genuine.

For lack of better options, we place his body within a bedroll and return to Digger's Ditch. Upon arrival, we see the typical nightly gathering at the plankway, and the ersatz barkeep is the only one sober. Per local tradition, whoever had the best haul serves the drinks. He's an older man, wrinkled and grey but still in good condition; he'd have to be to still mine successfully. "I can't believe I have to say this, but what or who is in the bag?" he scowls, looking over our group.

It's best I lead, under the circumstances. "The bloodfiend you lot were afraid of," I reply. "We wish to give him a proper burial, in memory of his former life."

There's a pause in the conversation, and even the drunk miners go silent. "You... one of you knew him?"

"One of us, yes," I lie.

"Alright, we'll help you with that in the morning," he offers, hesitantly but sincerely. "For now, for you lot, it's on the house," he offers, holding an empty stein. Lady Suncrest doesn't drink even at the best of times. I know not Maryse or Alesia's habits, but right now? No.

"That's a generous offer, but we've had a difficult day and must get an early rest," I reply.

"Fair. Tell you what, we'll just hold on to that one for you. Now it ain't the prettiest, but we do have a guest house here," he says, stepping around the crude counter and gesturing for us to follow.

To call it a hovel would be generous, but it's shelter and we'll take it. I fall asleep quickly, and know not when the others followed suit.

---

The next morning, we're greeted by several of the local miners. "Heard you needed a hole dug," one of them says.

"Yes," Lady Suncrest says. "It's- it's for-"

"Yeah. We know. I ain't thrilled none with it, but I'm not one to disrespect the dead, 'specially when they were just-" The look in Lady Suncrest's eye is a curious mix of sorrow and fury, and the miner realizes he'd best watch his step. "Well, when it weren't really his fault." His course correction is deemed acceptable, and most of us set out to the edge of Fogwell. One of the miners turns back to town, but I think little of it.

The team of miners digs the grave even faster than expected, taking only about three hours, and they then stand off to the side for us to say our goodbyes. Lady Suncrest goes first, with Lucinda by her side. She kneels down at the edge of the grave and whispers, but I cannot hear the words. Alesia follows, and then Maryse, who I am able to hear: "I may never be forgiven for what I did to you, and I should not be. I am so sorry."

I'm the last one. I kneel down next to the grave, and in the daylight I'm struck by how human he looks, and how inhuman he looks, and how these aspects connect to make something deeply, viscerally wrong. Flesh decayed, but as wood rather than flesh. I remember a portrait Lady Suncrest showed me, he was dark-skinned in life as well, but there was a warmth to the color that's long gone. Eyes once bright, now discolored and deformed. Teeth, sharp and crooked. All the expected aspects of a human are there, they're just not what they should be. "It must have been a terrifying fate. Lady Suncrest told me about you, and I wish we could have met. We got your letter. I'll keep her safe, I promise."

I step away, and Lady Suncrest nods to the miners, who silently get to work filling the grave. The one that returned to town walks up pushing a cart, which bears a simple headstone. "I'm sorry, madam, that this was all we could do for you."

"It is more than I could have asked for," she sniffs. "Thank you dearly."

Alesia says something to Lady Suncrest, something brief. Not harsh, but not conciliatory either. She then leaves without a second look.

It is some two or three hours before we're able to set out for the rest of the return trip, yet longer still before anyone is willing to speak. It will be a quiet camp tonight, then.

thelisan: A portrait of a witch with dark brown hair (Default)

 

29 Hazemoon-13 Harvestmoon, 2E 222


I hear the familiar staccato of one of my crows pecking at the door, punctuated by their call. I had put out food for them already, even though they rarely need the help, so this must be something else. I open the door to find Mercurio, with a small scroll case secured to his left leg, the unharmed one, which I open for my delivery. Taking the scroll in hand, I hand him a small piece of rose quartz as a gift, which he takes happily before flying off to rest and play.

The first thing I see is an elaborate wax seal, one I instantly recognize. A missive from Stormhaven, bearing the Countess's seal? That's rather a long trek; to call me instead of someone closer means there must be something important. I unroll the delicate parchment and begin to read as I hear movement behind me.

"Oh, was there a delivery?" Lucinda asks.

"Mm. One moment, dear," I hum, scanning the scroll quickly. "Yes, a missive from Countess Stormhaven herself. There's trouble in Stormhaven, lingering ephemera. Vengeful, but not murderous."

"That sounds strange," Lucinda replies.

"It is," I affirm. "And if she personally sent for me, and it seems for a second witch as well, there is likely more to this. So I suppose we're off to Stormhaven. Melina, dear, make ready for travel. We have time to get to Silveroak by nightfall if we leave soon."

"May I join you?" Lucinda asks sweetly.

"Of course," I reply, perhaps too quickly. "Your senses could be helpful, and I think it would be good for you to get out of the woods more often," I add, hoping to distract from my haste but why

This time, Melina has packed lighter than me, to no great surprise. I had to prepare tools for an unknown scenario, while she only needed comfort items - clothes, supplemental food, a bedroll, and something to do during downtime. Lucinda has a few books poking out of her pack, mostly casual reading material but I do spot a tome on herbology. I think I see a whittling knife in Melina's pack.

Normally it would take closer to a tenday to reach Stormhaven from our home, but we keep a faster pace due to the unknown circumstances, arriving two days ahead of schedule. The wargs have mostly recovered from that... unfortunate event with the razorbeak. My heart still catches in my throat thinking about it, though. We still must deal with that nest. And the wolves appreciate the exercise. Both Melina's and Lucinda's have taken a liking to their riders as well; mine is less affectionate, but we have an understanding, and when we camp at night he sleeps next to me.

Our arrival in Stormhaven merits little attention from passersby, to no great surprise. The city is after all run by a vampire, which I'm reasonably certain everyone knows and politely ignores. Some fear her, but most, even those afraid of her, know that she is ultimately- harmless isn't the word, but she has their interests at heart.

We check in at the stables and rent room for the wargs for the duration of our visit. We will, in all likelihood, scarcely be more than a day, but I pay for five simply to avoid worrying over the matter. Mere minutes afterward, we are approached by one of the Countess's personal guards, who wear bright red surcoats under their breastplate to distinguish from the town guard's yellow. "Lady Suncrest, you are faster than we had expected," he says, looking over our group.

"You'd have not called two witches from out of town if it was unimportant, so we kept a brisk pace," I reply. "This is my apprentice, Melina," I say, gesturing to the albino girl on my left, "and my- friend Lucinda," I continue, half-choking on a word while introducing the vampire.

"Well met," the guard says politely. "Are they here to assist, or simply as travel companions?"

"This is a teaching opportunity," I say, rejecting both options. "Lucinda has expressed an interest in understanding the craft, and though my apprentice is talented, she still has much to learn."

"Understood," he replies, turning and leading us through the town. "This site has been a... problem for us, even before the haunt." There's history here? That may make my work easier. It also may make it harder, though.

We're led to where a home once stood. No one has to tell me that; whoever handled the cleanup did admirable work, but there is a conspicuous absence that, by itself, tells a tale. No city has a uniform layout, but you develop a feel for how things are usually arranged.

And then I see her. Blonde hair, brown coat, engraved sword at her back. I feel a headache coming on already, and I sip from my water flask to give myself time to not scream.

She turns toward us. "Morgan." She doesn't feign any geniality, keeping her tone neutral and professional. "And. Hm. I see." The woman next to her follows, and I realize that it's the Countess. I ought to have noticed sooner, Cerise is very... distinctive. Skin the color of coffee, hair tightly curled and dyed tomato red, a similarly-bright luxurious red coat, and bright red eyes. She has a theme going, consciously I believe.

"Lady Suncrest, it's good to see you," Cerise says. Her tone is basically welcoming, but she is clearly focused on the task at hand. "You brought help?" she asks, raising an eyebrow skeptically.

"I brought students," I politely correct. "There is no substitute for lessons learned in the field."

Cerise nods approvingly. "I agree. My finest guards are the ones who have been in a true battle, after all."

"I would know more of the situation," I say, choosing my words with some caution. "I did read the missive, of course, but since it seems Maryse has already begun her investigation, I thought there may be new information."

"You likely could guess, but there was once a home here," Cerise begins, confirming my suspicions. "Arson. Retaliation against another citizen for intervening to stop harassment. The perpetrators have already been exiled, but this..." She trails off as a rock clatters against a window, thrown by an unseen hand. "This didn't start until some days after the exile."

Another rock. And another. The haunt seems agitated, or possibly encouraged, by our presence. "Curious..." I mutter, surveying the situation. The window struck by a stone appears undamaged. Another window on the same house is cracked, but still held intact. "It's. Hm."

"Do you have something?" Cerise asks, impatience in her tone.

"The haunt isn't... there's a damaged window that should be in reach," I explain, fumbling for the words for a moment. "But this haunt isn't attacking it."

"It was before," Maryse says. "I didn't think about the change, though."

"So it chose not to..." I say, trailing off again. "Grant me a moment's space," I instruct, gesturing for the others to clear away from me. They do so, and I stretch my senses to perceive the ephemera. There is precious little there, however, not enough to ascertain what exactly I'm dealing with. I fish an engraved clear quartz pendulum from my pack, attuned to ambient anima and dynamis. For a minute, nothing happens, but just before I give up and put it away, I feel a tug.

"That's unusual," I say, more on reflex than thought. All heads turn to me, and I realize I need to explain. "I was expecting light movement or discoloration that could narrow down our options. Instead, our haunt pulled directly on the pendulum - not for long, but enough to get the message."

"And the message is?" Cerise asks. I fear I may be testing her patience, but if so, she does not understand the work.

"They're trying to get our attention," I say with gradually-increasing certainty. "Something here was very important to someone. Was it the house?"

"I had already thought of that," Maryse replies. "A woodworker should be by soon with a replica."

I nod approval. "Won't be enough to calm them, but it will be enough to see if that's the problem."

True to her word, the craftsman arrives not overlong after. Cerise guides him to the center of where the home once stood, and he places it on the ground. This seems to agitate the haunt, which turns its attention to the miniature replica with all the force it can muster, splintering and eventually smashing the tiny construction. The craftsman's eyes sink, crestfallen.

"I'm sorry, I thought it would work," Maryse says, taking silver from her purse. "It's not your fault, though. Here, take a little extra, you earned it."

"It did work, in a way," Melina corrects.

"We now know that the loss of the home isn't why the haunt lingers," I agree, nodding approval. Melina is proving to be a very fast learner. The woodworker's eyes light up again; he is clearly still hurt by the destruction of his work, but at least it wasn't a waste. "Did the fire take anyone?" I ask, turning my attention to the Countess.

"Thankfully, no," Cerise replies. I can hear in her voice that she truly is grateful for that. "The girl that lived there wasn't at home when it happened. She was instead recovering from a vicious beating by the people who would go on to set the fire."

"That's- that's horrible!" Lucinda exclaims.

"Rarely is there a monster greater than man," I nod. I can see out of the corner of my eye that Maryse doesn't quite agree, but under the circumstances she knows she can't object. "I see two likely scenarios here, then. One is that the haunt is worried for the survivor. The other is that it's worried for the exiles. Who lives in the house that's been getting stoned?"

"Formerly, one of the arsonists," Cerise says. "Currently there's a local musician, unconnected to the incident."

"Mm. That doesn't help much, but I truly hope it's not the exiles," Maryse says. On that, we fully agree.

"Do you have the means to find the survivor?" I ask.

"I may," Cerise says with surprising trepidation. "I have messenger birds that know the face of a friend, Luna. She seems to have taken the girl in."

"I'm glad she found someone," Maryse says, oblivious to the irony.

"... hold. Luna, you say?" I repeat. Cerise nods. "The girl, then. Dark hair, scarred face, dark eyes? Named Raven?"

"That... yes, that's the one," Cerise confirms. "You know them?"

"I met them in passing en route," I say. "They were headed toward the Spires."

"Good, not too far a trip for my larks," Cerise says, audibly relieved. "I will send for her immediately. It may take a few days for her to arrive, so I will make arrangements for lodging. Did you have mounts?"

"Three wargs," I reply.

"And one stelze," Maryse adds. Naturally she'd want something meek, submissive.

"I will make arrangements for them as well," Cerise says, gesturing for one of her guards. "You are free to enjoy the city as you like until their return."

"Thank you for your generosity, Countess," Maryse says, with practiced formality. She walks over toward us, and I hear her whisper, "Can we talk? I promise, it is important."

I hate when she says that. But I nod assent, and gesture for Melina and Lucinda to carry on without us. There's a quiet alley nearby, shaded but not dark and visibly uninhabited, so we go there for our conversation.

"You're courting another vampire?" she asks. There's that headache again.

"I am helping her recover from a grievous wound of the heart," I 'correct'.

"Is that what you call it?" Maryse challenges.

"What else could it be?" I no longer know if I'm feigning obliviousness because I distrust Maryse or if I'm simply in denial.

Maryse sighs, apparently she has the nerve to be frustrated with me. Unbelievable. "Whether or not you actually believe that, it was obvious that day at Norvanfeld that you're quite taken with the girl."

Hm. Something catching in my throat again. "It doesn't matter," I say. First with anger, then with bitter resignation, "It doesn't matter..."

"Why?"

"Because I- I can't, Maryse," I say, letting some sadness into my tone - why bother to hide what she clearly already knows? "She came to me for help, to get past a very dark part of her life. I can't betray that trust."

"When?"

"I want to say..." I trail off in thought, realizing it's been longer than I realized. "Hm. More than three moons ago."

"By the flame, Morgan, how dense do you get?" Maryse says, exasperated. Before I can defend myself, she raises a finger to stop me. "She came to you a quarter year ago and still lives with you, still is a part of your life. She's a Palemoon, even if she was disinherited, she has plenty of money. She could leave the instant she wanted to. She hasn't. She doesn't. She won't."

"What are you saying?" I know, in truth, but my mind is refusing to accept it.

"I'm saying that the two of you are fools in love. Take that fire, that courage, and use it to admit your feelings so the two of you can finally quit being so stupid about this."

"And why should I trust any of this after what you said to Vincent, to Alesia? I have never seen either of them since those two horrid nights,  you know. Why should I ever trust-"

She cuts me off before the word fully leaves my mouth. "Because I was wrong!" she shouts. My anger withers and dies on my tongue; I never expected this. "I've been trying to- I know there's nothing I can do to truly make things right, Morgan, but... I want us to be friends again, and I know I was wrong, that I hurt two innocent people. I should've trusted your judgment."

"Then what do you propose I do?" I ask. For a moment, it feels like I'm just going through the motions, observing the forms without any emotional involvement. I am not numb, but I am... muddled.

"Tell her, Morgan. Before that girl Raven gets back. The sooner, the better, though," Maryse says, and it feels like I did truly need the nudge.

"Yes. Yes, of course. You're right." I nod, taking a breath to collect myself. "This time," I hastily add when I realize what I said. "I... had actually wanted to ask a favor. We're having an issue back home."

"What kind of problem?" Maryse asks. Her tone seems softer than I expected.

"There's a razorbeak nest somewhere in the woods. They took two of my wargs. It's only going to get worse until they're removed."

"They did? I'm truly sorry to hear it, I know how close you are." I can tell in her voice that she means it; for all her flaws, Maryse has never been a liar. "Yes, I can help with that. I could use some of their scales, in fact."

We catch up with Melina and Lucinda before long. Maryse decides her verbal nudges weren't enough, and bodily pushes me toward her. Lucinda giggles at the absurdity of the scene, and with that sound all my anxieties disappear for a brief moment. They then return twofold. "Is aught amiss, Lady Suncrest?" she asks, with unexpected formality.

"I... Yes. Could we talk? Privately?" I ask, forcing myself through the words, fully expecting Maryse to hold this over me in the future. But she's... I can't keep bottling this up. Lucinda shows me to a small garden nearby where local wildflowers grow, and we sit at a bench together. In silence for a time, as I search for the courage to speak.

And as I search, and as I search.

She looks at me with a gentle smile and takes my hand. If anything, this makes me even more anxious; I should have gotten past this stage, I'm acting like a child. She giggles softly, briefly breaking the hold my anxiety has, and slowly leans in. Just before our lips meet, she whispers, "I already know, it's okay." When she pulls away, an instant and an eternity later, she adds, "And I feel the same."

A relief, of a magnitude impossible to describe, but I still feel like a fool for not being able to say it.

As expected, several days pass before Raven's return, though I find little trouble passing the time. Additional lessons for Melina, small requests from the locals, tending to the animals in the stables, and time with Lucinda of course. In truth, I miss living among people, but the craft is my calling.

We're near the gate when they arrive, and Luna brings Raven over to us. Raven is well-dressed but humble, in a simple but well-crafted tunic of russet color, with a pair of unadorned handaxes at her sides. Luna is once again garbed in a humble purple dress, but I know she's hiding knives in it. "Morgan. Before we go any further, why did Cerise call us back? What's going on?" Luna demands.

"I like her," Maryse says with a smirk. Oh, if only she knew.

"There's a haunt," I explain, leading them toward the site of Raven's former home. "We think it's connected to Raven."

"I didn't do anything!" Raven protests, stopping in her tracks.

"I should have been more clear," I say apologetically. "My working theory is that the haunt is worried for you and has been trying to get our attention to that end."

"Is it- is it my parents?" Raven asks in a near-whisper.

"I have no way to know, I'm sorry." I glance back and see Luna's arm around Raven to comfort her. "There isn't a visible manifestation, they're limited to moving objects, making noise that way." By the time we reach the site of the haunt, Cerise has already arrived. Her guards must have told her when Raven got here. Rocks are still being thrown, with what sounds like increased agitation since we got here those five days ago.

"So, um. How do we do this?" Raven asks.

"Hmm. Still throwing, I see," I mutter, looking out over the scene. Though the site was cleared out before our previous investigations, presumably by Cerise or her guards, now the rocks alone give people reason enough to keep well clear.

"If-" Melina begins. I gesture for her to continue. "If they're so focused on the rocks, then- then Raven, you should throw some, that'll get their attention."

I nod agreement. "The logic tracks; the rocks are their medium for interaction, so interact as they do. You have a real talent for this, Melina." My apprentice smiles at the praise. Luna hands Raven a large rock and Raven hurls it at the same building. It misses the window, thankfully, but seems to get the haunt's attention. A rock flies toward us, tumbling to a stop near Raven's feet. She picks it up, and skips it across the cobblestone streets. Her and the haunt seem to make a small game of it, but after about ten minutes, the rock sits idle, the haunt no longer responding to Raven, or indeed to anything.

"I think it's gone," Maryse says hesitantly.

"Good, and a job well done to both of you," Cerise says, gesturing for a guard. "I will arrange for your payment to be sent to your rooms at the inn. I will also cover an additional two days of lodging for you. One to make sure the haunt is quelled, and one for rest. You've helped my people several times since you arrived, and I'll not leave that unrewarded."

"Thank you," I reply quickly. "Should I be needed again, I can be reached the same way."

We walk off together as a group; I'm still struggling to readjust to including Maryse in that.  "By the way, Lucy, Melina, Maryse is going to be accompanying us on the journey back. She has agreed to help with our razorbeak problem." Melina raises an eyebrow in skepticism, familiar enough with our history, but Lucinda is visibly relieved.

We return to the site the next day to ascertain the haunt's status. We putter around the square for the duration of the morning, moving objects around to get its attention, but as I had- as we had thought, it has been granted peace. No more do rocks rain down upon the neighbor's windows. It may seem like a small thing, but haunts of this sort can become dangerous, even if vengeance isn't on their minds. This one only wanted attention, but if property damage hadn't proven fruitful, it could very easily have escalated.
thelisan: A portrait of a witch with dark brown hair (Default)
 22-24 Hazemoon, 2E 222

I am stirred from my meditations by a tapping at my window. Another of my messengers, probably- yes, there he is, Iago. Most of them do not do this, they know how it irritates me, but his flapping about tells me this is urgent. I open the window to let him in, and see paper poking out of a small bag he carries. As I take it, I hand him a piece of bread, and flick the letter open.
 
"Grim tidings from Silveroak," I announce. Melina only now rises to her feet, but Lucinda had already been roused. "A man fell ill, his husband doesn't recognize the symptoms and neither does the village healer."

"What of the Cypress Circle?" Melina asks. "You said they were exceptional healers."

"Indeed. Unfortunately they lack an enclave in the area. And that means that we're the best people for the job."

"Silveroak isn't far," Melina muses, turning immediately to retrieve her pack. "I shouldn't need much."

"Pack extra clothes," I tell her. "Sometimes a case like this takes longer than we expect, or ends up... messier."

"What of food?" Lucinda asks, "I would hate to impose."

"Traditionally, if a healer comes from out of town, their host is expected to provide meals. And if they are unable, someone else in the village will cover it." Lucinda seems unconvinced, so I continue, "This is mutually beneficial; if I don't have to bring as much food, I can bring more tools, more medicine."

I look to the windowsill, where Iago has finished his bread, but he still seems anxious. They are clever birds, odds are that our petitioner was distressed and he noticed. I pat his head and wish him well, then turn to pack my own things.
 
Unfortunately we get a late start on our journey, and a night passes ere we arrive. Lucinda had wanted to push through, but that would be too dangerous, both for us and potentially for our patient, due to exhaustion.

Silveroak is a quiet village, I lived there once, long ago. None would recognize me now, though. The mood is bright when we arrive; despite the reason I'm here, most people seem to be doing well and it's a sunny day, just before noon by my estimation. A child at play sees us, and rushes to greet us and of course the wargs.

"They're so fluffy!" the little blonde girl says excitedly.

"They really are," I affirm. "And very cuddly, if they trust you."

"Can... can I pet one?"

"That's up to them," I say, gesturing toward the one Lucinda rode. "He's the friendliest of the three." The young girl, scarcely more than five years old by my reckoning, carefully approaches the warg. He recognizes what she wants, and lowers his head to allow her to better reach. "There's your answer, go ahead," I say with a smile. She girl pats his head, scratches behind his ears, and he's clearly enjoying the attention; wargs don't wag their tails as forcefully as some dogs, but there's still a swaying that has the same meaning. "I am sorry to interrupt, but unfortunately I'm here for work. Do you know where Lawrence and Malcolm live?"

"Lawrence..? Oh! You mean Uncle Larry!" The girl's eyes light up when she realizes who I mean.

"He's family?"

"No, but him and Uncle Mal teach us and take care of us when our parents are busy." Her gaze drifts away and her tone becomes more somber as she asks, "I heard Uncle Mal was sick, are you here to help him?"

"That I am," I nod. 

"Okay, I'll show you the way!" she shouts, excitement returning to her voice. We follow along, of course. It's a short trip, she could likely have just pointed to the house, but I'll not stop a child that wants to help. 

We set the wargs to rest outside the petitioner's home, and I see the little girl staring at them again. I laugh, despite my anxieties; I hope she never loses that love of animals. "As long as they let you, it's fine. If they growl, let them be."

"Thankyouthankyou!" she shouts, rushing to the three. Melina's- I swear, she sighed, as though she was already worn out by the child. Yet when the child reached out to her, she welcomed her attention nonetheless.

Just before I knock, the door swings open. A fair-skinned, middle-aged man with light brown hair and grey eyes greets me. "Are you the witch I wrote to?"  He is smaller than most of the farmers, but despite his obvious anxiety, there's a clarity of mind to him that shows through immediately.

"That I am," I confirm. "Morgan Suncrest, my apprentice Melina Stillwater, and-" My tongue catches in my throat for a moment. What do I call her?

Lucinda continues, introducing herself, "Lucinda Palemoon." I see recognition in the man's eye, but know not what to make of it.

"I'm Lawrence," the man says, offering a handshake. I accept. "Mal and I help out around town, taking care of the kids, teaching, he fixes things," he continues, leading us into his home. I see more books in this one house than I'd have expected in the entire village, all sorted neatly by subject and title. Several are books of recipes. "He fell ill about a tenday ago, I think. It was a very gradual thing, so I can't truly be certain." We reach a door near the rear of the house, and Lawrence stops. "He's in here. He's been struggling, so please, be gentle with him. And quiet, he seems to be really sensitive to sound right now."

"Understood," I say, just above a whisper. "Thank you for the information." We open the door and are greeted with a piteous sight. The man in question, dark-skinned and wiry-haired, is in good physical condition, and if he helps Lawrence with the teaching, he would also have to be insightful and perceptive. Yet I see a man bedridden and miserable. His skin has a slight discoloration to it compared to the portraits around the house, and he groans and mumbles sounds, rather than words.

"Um. Lady Suncrest?" Lucinda whispers.

"Yes, dear?"

"Do you- can we step out for a moment?"

"I know what you are," Lawrence says, almost vacantly. His thoughts are clearly focused on Malcolm. "If you have some insight, please, I don't care about anything else."

"Ephemera poisoning," Lucinda blurts out. "It's... it's all a mix of things. Human, animal, other."

"How could this happen?" Lawrence asks - pleads, really.

"Contaminated food, bad crops, that's the usual way," I explain, raising my hand subtly in front of Lucinda to cut her off. I don't have the same sight she does, but I know the signs too. "Ingesting anima and dynamis will, invariably, have an impact. There's anima in much of what we eat, so we are able to process it. But too much, or too many conflicting sources of dynamis... Have you had any odd harvests of late?"

"I.. yes. We bought some seeds from a traveling trader several moons ago. Just a small batch, planted them in our private garden. Figured if they took root, we could have a little extra variety, but I didn't want to interfere with the farms so I... then about a moon ago, they were ready for harvest and- oh, what have I done, I'm so sorry-"

"Sir." I interrupt. "Sir. This can be reversed."

"You- you speak true? This isn't a lie?"

"I always speak true. Today and tomorrow, we have work to do - and that includes you. We need your anima." After the words leave my lips, I immediately realize it was too blunt.

"Take it, then, take it all if it'll save him-"

"Hold." Amazing how fast he went from composed to this. "No, we don't need that much. Does he have any family in town?"

"He does, yes. A grandmother and a cousin. Will you need them, too?"

"It will help," I nod. "Think about it like a fight. If someone is fighting not for themselves, but for love or family, they fight harder. It's a more complicated thing, but the concept broadly applies as well to reasserting one's original will against intrusion." Looking back to the bed, I instruct, "If anything remains of the original harvest, destroy it. Fire works best. Do you have any of the original seeds that you had purchased?"

"I'm sorry, I don't."

"Mm. A shame. If that trader comes back, buy a sample. Don't tell them why. I'll double the cost, I want to figure out where this came from and if it was malicious."

"Okay. What do I do now?" Lawrence asks. He's regained his composure now that we have a plan of action, which is good.

"After you gather the bad harvest, you and Melina will go to retrieve his relatives. Lucinda, can I trust you to get the fire going?"

"Of course, Lady Suncrest," she answers eagerly.

We all turn to leave the room, but I linger behind for a moment. "Malcolm, I don't know if you can hear me, I don't know if you can understand me right now. But help is on the way, I swear it."

I return to the living room and prepare my tools. Crystal vials, silver needles, small glass channels. Soon after I get the last of my supplies prepped, Lawrence returns with two more people in tow - an elderly, kind-looking lady, and a young man that looks like he normally has an attitude problem but is being on his best behavior. One look confirms what I saw in the portraits, that he was in fact discolored, and it wasn't artistic license.

"Thank you for coming," I say as they filter into the room.

"Soon as we heard Mal needed help, we were here," the woman replies. "I'm Vivian, some of the kids just call me Grandmama Viv, and this is Joseph." The young man nods silently, seeming to want Vivian to take the lead. "So, what do you need?"

"Some of your blood. Not much."

"This isn't gonna be for a vampire thing, is it?" Joseph asks.

"No, I see to Lucy's needs on my own," I say, without even thinking it through. "Moving on, for a quick summary: blood conveys the ephemera: anima and dynamis. I need samples of your ephemera to help Malcolm fight his way back to himself, to end the hostile influences that he picked up."

"I don't mean to be a skeptic, but have you done this before?" Vivian asks.

"I have, in fact, several times. Those cases were not so far along as this one, but the principle applies the same."

"In that case, jab me all you need," Vivian says, stepping toward the table. "If my boy needs help and I can help, I will."

It is a simple process, thankfully. One jab at a vein, guide the blood into a glass channel, then use that to pour it into a vial. Repeat for each contributor. Each vial has a tag, which I label V, J, and L.

"That's more than I thought," Joseph says.

"Indeed. If I had only taken exactly as much as I currently think he needs, and had been wrong, then I would need to get more. Is that an issue?"

"No, no, that makes sense," the man nods. "Do you need anything else from us?"

"No, that'll do. I'll let you three be now," I say. I gesture to Melina and take my vials and my bag toward the bedroom again. Out the window, I see Lucinda has prepared a firepit, and I open it to add an instruction I'd forgotten. "Make sure the ash of that doesn't get away from you. A little is fine but we should be able to account for most or we may have a problem." She signals that she heard me, and I return to my work.

Three droplets of grandmother, three droplets of cousin, four droplets of husband, placed in a quartz basin. Draw blood from the patient as I'd done earlier, ten droplets in a silver basin. Add a small amount of pure water. To attune a smoky quartz crystal to Malcolm's ephemera, I submerge it within the silver basin, and then make inscriptions upon it with a small alexandrite blade. As the blood filters into those channels, the stone attunes and reddens. Not on the surface, but internally. That's good, that means the tuning is working.

I repeat the process using a pure quartz crystal in the donor basin. This one grows cloudy and reddish, resembling smoky quartz but for its coloration. And then the second process once more.

"Wait, what's the third for?" Melina asks.

"Talisman. His case has progressed too far, it needs additional intervention. So, in cases of ephemera sickness, there's an interesting quirk to this spell," I explain, setting the first two crystals - Mal's and the spell quartz - next to each other in a crystal basin of pure water. As Melina watches, the two crystals seem to swirl internally, as though agitated. "This is an easy way to ascertain that we've handled our inscriptions properly; if we had not, they would not react because they would have no ephemera. But now, we have work to do, and I'll need your help with it."

"Wait," Melina interrupts, barely over a whisper. "There's something you didn't tell me - or Lawrence. I saw the signal to Lucinda."

I nod and tell her, "Dhampir. 'Half-vampire', so the lore goes. They need ephemera, like a vampire, but like a human they can't feed on it directly. Most dhampir are known as bondknights - sworn to a vampire lord, they provide whatever services are needed and in exchange are fed from a portion of their lord's ephemera. That is the end state of Malcolm's condition, without our intervention."

"But if they can't feed on it..."

"Indeed. Some do spontaneously develop the ability and become vampires in their own right. The rest die."

The spell itself takes us into the late evening. By the time it's done, I'm hungry and exhausted, but that didn't matter. I had a duty. Lucinda was kind enough to bring us tea, but eating would be too much an interruption. Not long after a late supper, we retire to a local hostel for rest. The second day, more spells, more rituals, and a few supplemental brews to help mitigate the symptoms.

It's not until the third day that we are finished, but there's still healing to do. "He is as well as he can be. From here, it's simply a matter of rest and natural recovery. Keep an eye on him, he should be properly lucid again in a day or so, and mostly back to form within a tenday."

"Thank you so very much, good healer," Lawrence says. The relief in his voice is palpable. He hands me a small coinpurse, but rather than coins, it's full of crystals and polished stones and gems. "I hope these will be helpful. We have little money to offer, but I've been collecting these and, well, I saw what you were using. I thought you might have use for them."

"Indeed so, a most thoughtful gift. Thank you," I say, bowing my head respectfully. "If his condition doesn't improve at all within five days, send emergency correspondence. But I don't believe that will happen. He's a strong man."

"He really is," Lawrence smiles. The three of us leave, and I whistle for the wargs. I can tell from their mood they've been well-fed.

We take to the road home, back to Wolfwicce Wood. When we get to the forest's edge, though, something is deeply wrong, something that sends a chill down my spine.

Silence.

Absolute silence.

No birdsong, no rustling leaves. I'm not the only one to notice, Melina and the wargs also know that this isn't right. My warg takes the lead, smelling the air and scanning the trees. I'm searching the trees myself, and listening for something, anything. His sniffing grows steadily faster and more insistent, until he suddenly takes off running, with me barely holding on. I try to calm him, to slow him down, but I think he can hear the dread in my voice. I know something is wrong, and I so desperately want to believe otherwise. I so desperately want to believe false what my nagging fears are telling me is true.

Cresting a hill, my heart breaks apart. My suspicions and the warg's fears are confirmed by the sight of two dead, badly-mangled wargs. Hard pinion-shaped scales are embedded in their shallower wounds, and large holes in their torsos- you can see through them, almost.

When they catch up, Melina and Lucinda find me kneeling down next to the fallen. "I'm... I'm so sorry," I whisper, tears flowing freely. "I should've..."

"What happened here?" Melina asks.

"Razorbeaks," I choke out. "I know- I know these wounds."

"My brothers told me about them," Lucinda says. "We need to stick together and get the rest of the pack to shelter." I nod, but cannot rise until Lucinda and Melina help me.

"How do we get rid of them?" Melina asks.

"It's not easy... and we can't do it without help..." I say, trying and failing to recover my composure. Part of my mind is still searching, thinking. There would've been far less left, unless something interrupted the feeding. When we return home, I see what that something was - four other wargs, two injured but walking. Without a word, the three of us tend to their wounds.

We'll need help. And I'm- I don't want to but I have to. For the pack.

We need Maryse.

thelisan: A portrait of a witch with dark brown hair (Default)

21 Hazemoon, 2E 222


I hear a faint humming. I brush it off at first, surely that can't be right? But it's there, a drone without melody. And then I hear the voice, a man's voice, screaming from the door. "HELP ME! PLEASE!" he begs, audibly on the verge of tears.

Sliding the viewing window of the door open, I look over the man. His condition is readily apparent, and alarming. His skin has a waxy, yellowish sheen, worn at the joints from motion, and bands of hexagons are raised from the skin. Some are hollow depressions returning to the normal surface level, some are holes that go below the skin, and others are... full? Filled? It's all I can do to look the man in the eye, in truth; something is going on that has left this man very wrong.

"Slow down, good sir. What is the issue?" I ask, trying to keep my voice calm and comforting.

"Can't you hear them? Can't you see them?!" he groans, and I see that his eyes are red and slightly glazed over. Hear them? Now I do again, that same humming from earlier, but louder now from proximity. Then I see the cause: bees, small ones, buzzing around the man.

"I- yes. Yes, I see them. But that doesn't..." I trail off as one of the hexagons on his right arm... quivers? Soon after, another bee breaks free from his skin. A larva squirms out from under his eyelid. "Water preserve me," I mutter in disbelief. I know where this is going and I do not like it. "This looks like fae magic. Melina, Lucinda, come help me with this," I call as the man steps toward the door. "No, you stay out there." He freezes with a defeated sigh.

I slide the shutter closed and we walk out together, opening the door as little as possible. Turning to Melina, I explain, "This is fae magic. Our first task is to identify the source. The fae courts will mark someone their Edicts target, and each court has its own style of marking." Turning to the man, I gesture for him to turn his back toward us. When he does, I lift his shirt. "The coverage of the mark broadly correlates with the intensity of the charm," I explain, gesturing toward the deep red-brown pattern covering his back. It is a square implied, made up of four sets of concentric quarter-circles with the centerpoint of each set as a corner, and a cross drawn through the four corners. "Sometimes a mark is ambiguous. This is not, not at all."

"Who did it?" the man asks. He sounds like he's trying to get angry as a way to pull out of his fear, but it's only making his fear worse.

"The Court of Song," I respond with absolute certainty. "Patterns of concentric arcs, surrounding a central target point. Classic mark of Dissonance. You angered them. Badly."

"Can you fix it?!" he shouts, desperate for an escape. There is a grunt of pain as a bee, fully-formed, flies from his right earlobe.

"I cannot. They can," I explain apologetically. "I will contact them on your behalf. You stay here," I instruct, leading Melina and Lucinda to the opposite side of my cottage. "Contacting the Courts can be difficult, as there are specific protocols and invocations that each respond to. I have dealt with the Court of Song before, however, which - alongside the birdsong you hear now - will make things easier." We gather loose sticks to use to mark a circle, and I direct Melina and Lucinda to the positions I need them at; the three of us stand in an arc facing the center of the circle, as if a chorus. "Listen to the song around us," I instruct, "And follow my lead."

The birdsong shifts in that moment, and I nod encouragingly; I cannot make a sound that's not the calling, but they must be made to know this is normal. An unseen bird far to my right sings a musical phrase, and one far to my left sings a response. The first bird calls again, and the second waits silently; I echo its prior call. The process repeats for Melina, with a more elaborate call. She continues the tune without incident. When Lucinda's turn comes around, the response is never provided, but she intuits an appropriate reply on her own. The third phrase should at least have had a start provided, I know the forms well. The only explanation I can see is that they know why I am contacting them, and wish to avoid the matter.

Unfortunately, I have my duty.

The forest goes utterly mute for a moment. I cannot hear anything, not my own breath. Melina's feet shift on loose rocks in total silence. Then in a cacophony, a form appears in the center of the circle, transient and rippling, as if a lake disturbed by a stone or dust shaken loose by breath. "I bid you well come, impresario," I declare with practiced formality.

"π‘Šπ‘’ π‘Žπ‘π‘˜π‘›π‘œπ‘€π‘™π‘’π‘‘π‘”π‘’ π‘‘β„Žπ‘’ π‘Ÿπ‘Žπ‘£π‘’π‘›'𝑠 π‘π‘œπ‘’π‘Ÿπ‘‘π‘’π‘œπ‘’π‘  π‘Žπ‘‘π‘‘π‘Ÿπ‘’π‘ π‘ ," the fae spirit replies, its non-form rippling with each syllable, every word echoing off itself. "πΉπ‘œπ‘Ÿ π‘€β„Žπ‘Žπ‘‘ π‘π‘’π‘Ÿπ‘π‘œπ‘ π‘’ β„Žπ‘Žπ‘  π‘ β„Žπ‘’ π‘π‘Žπ‘™π‘™π‘’π‘‘ 𝑒𝑠?"

"There is a man that has been Marked by your court," I explain. "He has appealed to me for a resolution, but I know not his crime."

"π‘‡β„Žπ‘’ π‘Ÿπ‘Žπ‘£π‘’π‘› π‘ π‘π‘’π‘Žπ‘˜π‘  π‘œπ‘“ 𝑛𝑒𝑠𝑑-π‘π‘Ÿπ‘’π‘Žπ‘˜π‘’π‘Ÿ, β„Žπ‘–π‘£π‘’-π‘π‘Ÿπ‘’π‘ β„Žπ‘’π‘Ÿ. π‘¬π’π’†π’Žπ’š 𝒐𝒇 π’”π’π’π’ˆ," the fae says scornfully. "𝐼𝑑 β„Žπ‘Žπ‘  𝑏𝑒𝑒𝑛 π‘”π‘Ÿπ‘Žπ‘›π‘‘π‘’π‘‘ 𝑗𝑒𝑠𝑑 π‘π‘’π‘›π‘–π‘ β„Žπ‘šπ‘’π‘›π‘‘. πΈπ‘žπ‘’π‘–π‘£π‘Žπ‘™π‘’π‘›π‘‘ 𝑒π‘₯π‘β„Žπ‘Žπ‘›π‘”π‘’, π‘…π‘’π‘π‘–π‘π‘Ÿπ‘œπ‘π‘–π‘‘π‘¦, 𝑖𝑛 π‘Ÿπ‘Žπ‘£π‘’π‘›'𝑠 π‘€π‘œπ‘Ÿπ‘‘π‘ .."

I very faintly hear the man shouting something, but its sound is muffled to unintelligibility. It is unusual for the Court of Song to silence someone, and speaks volumes of their fury. "Then when he restores what he destroyed, Reciprocity will be served?" I ask, annoyed that the man couldn't connect the dots.

"π‘‡β„Žπ‘’ π‘Ÿπ‘Žπ‘£π‘’π‘› π‘’π‘›π‘‘π‘’π‘Ÿπ‘ π‘‘π‘Žπ‘›π‘‘π‘ ."

"Pray forgive my presumption, but he is soon to collapse from fatigue," I begin, choosing my words with utmost caution. "No human can go without sleep for so long, and should he lie down, or worse yet collapse, that would bring further harm to Song."

The envoy is silent for a moment in contemplation. "π‘‡β„Žπ‘’ π‘Ÿπ‘Žπ‘£π‘’π‘› π‘ π‘π‘’π‘Žπ‘˜π‘  π‘‘π‘Ÿπ‘’π‘‘β„Ž," they eventually concede. "𝐡𝑒𝑑 𝑖𝑑 π‘šπ‘’π‘ π‘‘ 𝑦𝑒𝑑 π‘šπ‘Žπ‘˜π‘’ π‘Ÿπ‘’π‘ π‘‘π‘–π‘‘π‘’π‘‘π‘–π‘œπ‘› π‘“π‘œπ‘Ÿ 𝑖𝑑𝑠 π‘π‘Ÿπ‘–π‘šπ‘’π‘ ." It is unclear, but I faintly see an arcing projection raised over the envoy, heralding a muffled scream and a keening that makes my teeth vibrate. Mercifully, it is over before long. "π‘‡β„Žπ‘’ π‘€π‘Žπ‘Ÿπ‘˜ 𝑖𝑠 π‘Ÿπ‘’π‘ π‘π‘–π‘›π‘‘π‘’π‘‘. 𝑰𝒕 π’˜π’Šπ’π’ π’”π’•π’Šπ’π’ π’‡π’Šπ’π’… π’‹π’–π’”π’•π’Šπ’„π’†."

"I thank you for your time, impresario," I declare, bringing a formal end to the proceeding.

The envoy dissipates on the wind, leaving only echoes of speech behind, "π‘Šπ‘’ π‘‘β„Žπ‘Žπ‘›π‘˜ π‘‘β„Žπ‘’ π‘Ÿπ‘Žπ‘£π‘’π‘› π‘“π‘œπ‘Ÿ β„Žπ‘’π‘Ÿ π‘π‘œπ‘’π‘Ÿπ‘‘π‘’π‘ π‘¦."

We return to the front of my home, and our petitioner bears the look in his face of someone who has been to war. He rubs at his arms, his hands, his face, as though feeling for something no longer present. Looking closely, I see the honeycomb pattern fading, with every single one of the hexes hollow, as though every single one was filled, and then very suddenly, very forcefully, was not.

"Word of advice, sir," Melina says, stepping around the man to open the front door, "What you had done? Don't." She steps inside without a further word.

I do not expect to sleep soundly tonight. I do not expect him to sleep soundly ever again.
thelisan: A portrait of a witch with dark brown hair (Default)
12 Hazemoon, 2E 222
 
 
I always stay awake late when camping in the wilds. The quiet, the dark, the stars above, they all bring me a peace and comfort that I only truly appreciate when I'm away from home. Lucinda went to sleep two hours ago, laying next to one of the wargs with a mask over her eyes. I estimate an hour until midnight when Melina approaches, chewing on the last bit of a dried sausage.

"You should rest soon, dear," I advise, even as I move over on the stump I'm sitting on for her to have room. "Something on your mind?"

"Vampires," Melina replies. "Can you teach me more about them?"

"Are you worried about Lucinda? I'm sure she won't harm us."

"As am I. But no, I am worried for her, and I would know more about her condition so we can better help her," Melina says, glancing toward where the wargs rest. "I don't wish to offend, that's why I waited."

"Mm. We'll start with the basics, then. I'm certain you recall the past lessons addressing anima, dynamis, and vampiric feeding," I begin. Melina nods confirmation, and I am briefly relieved by her not bringing up me embarrassing myself that day. "Now, there are many follow-on effects from this reliance. For example, without a strong sense of self, vampires may adopt traits from those they feed on, especially if they feed regularly on the same person. Given her resistance to the fugue state, I suspect this will not be an issue for Lucinda."

"You'd mentioned bestial anima before. Can you elaborate? I've noticed her eyes..."

"It's complicated, because many vampires have an animal aspect even without supplemental bestial anima. For example, yes, Lucinda has some feline attributes. However, even with the control she has, she'd not have been able to avoid killing a cat in feeding; there's simply not enough blood. You also may recall that some bestial attributes manifest in non-vampiric cases." I worry about how much I should say.

"Faetouched," Melina whispers, as though she's afraid of the Courts hearing her.

I hum my wordless confirmation, and continue with careful emphasis on the first words, "Moving along from there, their need for anima and dynamis to feed upon gives them a greater sense for the presence of the ephemera. Lucinda has demonstrated this twice now, at Norvanfeld and again at Hilltop."

"What exactly happened at Hilltop? I know it was echoes from Norvanfeld, but the specific events."

"Distortion, it's called. Your senses are twisted by the ephemera, subverted such that you come to see the world as the echoes influencing you do. It afflicted me as well, you know. Lucinda was the only one spared, which probably saved us all."

"Because of her senses."

"Indeed so. Continuing in that vein, especially learned and long-lived vampires can accomplish feats of direct ephemera manipulation that mortals can scarcely dream of. Unlike the Courts, they are still bound by the Principles, but capable of greater power and finesse owing to their senses and longer time to study and practice. I can think of one, possibly two vampires capable of meaningful effect: Nerezza of Shadecrest and Celeste Snowbloom,"

Melina strums her fingers on the stump, thinking. "But even those who do not wield ephemera, their senses would make them a greater threat in martial combat as well, would they not?"

"Very much so. I've seen a vampire thwart would-be hunters with dinnerware. You've never known what a talent for death looks like until you've seen someone kill their assailants with a fork and a kitchen knife. Unfortunately, that one took her revenge on a nearby village and. Well. We'll let that lie, yes?" 

Melina nods her acceptance. "What of their demeanor? I know Lucy is a gentle soul, but..."

"Mm. Most vampires, to some degree or another, are drawn to power and the use thereof. Cerise of Stormhaven schemed to take rulership of the city, but has as a ruler been generally fair. Nerezza keeps her self-appointed status as protector of Stonebridge, and seems to take some small amusement in the anxiety the people have about her."

"But why?" Melina asks. "What does she gain from it?"

"From the stewardship or the fear? I suppose it matters little; I can't answer either. She may enjoy the fear itself, or she may find it humorously ironic that the people she protects are afraid of her. Or perhaps she simply enjoys using the power she has for good ends. I don't know her heart, we've not had much contact."

"How common is it for a vampire to kill?"

I hesitate; I had dreaded this question. "It's... not easy to say. Many are quite good at covering their tracks, leaving an unresolved disappearance as the only clue. The bloodfiend Ammar personally killed many dozens of people over the years.

"I see, I see. And how are new vampires... born? Made?"

"Most vampires are known to have been turned by another vampire," I explain. "This is never accidental; it must be a conscious choice by the vampire who turns them. Some are more indirect; a vampire may turn a a mortal into a bonded dhampir, also known as a bondknight. These people feed indirectly; their lord transfers ephemera from their own feeding. In this way, a dhampir is kept leashed. But when the lord vampire dies, those dhampir must find another source of anima or they will wither and die. Some, and I  do not know the mechanism behind this, are able to develop vampirism of their own from that state. Unfortunately, those who fail will decay into bloodfiends, but mercifully briefly; they still will lack the ability to actually feed on the ephemera they need."

Melina sits for some time, ruminating on all that she's been told. She's just about to rise from the stump when a question occurs to her. "You said, 'most' vampires? What of the others?"

"That is a lesson for another time."

thelisan: A portrait of a witch with dark brown hair (Default)
3-10 Hazemoon, 2E 222

Wingbeats on the wind interrupt my thoughts, so I lay my new hematite mirror to rest and go to open a window. One of my crows bears a missive for me. He travels far afield, so people can wave him down to contact me. So he can be recognized as a messenger, he bears a purple cloth band around each leg. Years after the incident, he still walks with a slight limp on his right side, but he remains fond of travel.

"Thank you, Mercurio," I say, carefully taking the letter. I reach for a small pouch of peanuts, still in their shells, and put a few on the windowsill for him. He caws happily and sets to work on his treat, and I open the letter. My curiosity is replaced with some distress, and I call Melina and Lucinda in.

Melina arrives first, to no surprise; she was just outside reading. It takes a little longer for Lucinda to get there. "I apologize, Lady Suncrest, I was tending to the wargs," she explains.

"I'll certainly not begrudge you that," I say. "I'm gladdened that they've taken so well to you; they don't always appreciate a vampire's presence." She smiles at that, and my thoughts slip from me for a moment. Pulling myself back to the present, I explain, "I've been called to Hilltop. It's not far from Norvanfeld. If you would rather stay, I understand."

"I have to learn sometime," Melina replies, shaking her head.

"I think it's better if I'm there," Lucinda adds. "Remember when I warned you of the echoes at Norvanfeld? With where this is, you might need my help again." A point I couldn't argue against if I wanted to.

As we make ready for travel, I explain the petition. A young woman, apprentice to a local apothecary, has fallen ill. The people of Hilltop have pooled their resources to pay for my intervention; I'd not charge so much as they seem to expect, but it does tell me this girl is well-liked. I examine Melina's pack and nod approval; she is learning quickly how to pack efficiently.

Upon our arrival, I note that the roads and squares are all silent. Every door is closed. None of the villagers are working the fields, none of the children are at play. There is a fell wind in the windless air, a disquieting chill that sets me on edge. I search my mind for knowledge of the environs, in case I must flee. We reach the apothecary's doorstep, where the old healer greets us. "Thank you for hearing our petition, Lady Suncrest," he says. Something feels off in his tone, and I find myself scanning every shadow.

"Morgan will suffice for a fellow healer," I say, looking over his shelves. Medicinal herbs, of course, but there is scarcely a difference between boon and bane save for dosage. "Tell me of the patient."

"She's a helpful girl. Came to study under me after I cured a disease afflicting her father," he says. I search for signs of deception, but find none yet. "She'll disappear for days at a time, but then she returns with sacks full of herbs, roots, berries, sometimes old metal too. Any time someone needs help, she's there. Hunter found her collapsed in Old Hilltop, carried her back. She's been sleeping since, but with scarcely any rest. Just thrashing, groaning-" His explanation is cut off by a terrible keening, a woman screaming at a pitch so high I didn't think it possible. "And... and that," he sighs. "I've gotten barely a wink of sleep, but I know she has it worse."

He leads me to the room the patient is resting in and opens it. As soon as I open my mouth to speak, she leaps to her feet, grabs a coat rack, and lunges at me with a war cry. I'm able to redirect her into a corner so I can leave the room in peace, and the healer is all apologies. Insincere, I'm sure. "She's never done this, good witch, I swear it," he lies.

"That so?" I ask rhetorically. "Then why-" My argument is cut off by a door being struck, bashed, forced open.

A warrior bursts into the room, axe in hand and fury in his eyes. One of my men restrains him and I see in his face my greatest foe, the man who put our food stores to torch a tenday ago. I reach for my sword to finally put a rightful end to this villain, but for some reason it will not draw. An enemy soldier charges me in my moment of distraction, pushing me back into a wall. I hear my men calling my name, preparing to rush my attacker-

"-dy Suncrest?"

"Lady Suncrest!"

"Morgan!" I snap back to the present, shaking off the haze in my mind. Lucinda has me up against a wall, restraining me so... so I can't hurt anyone.  I look over the healer's home, and see Melina and the old healer fighting. Unarmed, thankfully. There's another man, a hunter from the look of him, collapsed on the ground with a woodsman's axe near but not quite in reach. "Melina! Melina Stillwater!" I shout. "I fought off that fool that thought you a vampire, took you as my apprentice!" That seems to restore her to self.  I continue, yelling to the healer, "Jameson Carver! Healer of Hilltop for three decades! You are not a warrior, you are a healer!" The old man comes back to his senses as well. The hunter stirs, reaching for his axe and trying to stagger to his feet.

Melina whispers something to Carver, who nods understanding. "Arvan, Arvan it's me, Carver. When you had that infected cut, you came to me for healing. You- You carried Cecilia back to me, remember?" His pleas are less forceful, but seem to do the job nonetheless.

"What... what happened here?" Carver asks, horrified.

"A traveler... echoes from Norvanfeld. They seem-" I swallow hard. "They seem to have come back with Arvan and Cecilia." I see the horror dawn in the healer's eyes, followed by despair as I confirm his suspicions. "This place is not safe," I warn, pulling a scroll from my pack. I set to work writing, explaining, "You need to leave, soon. Every single person in Hilltop. Move as a group, watch for any strange behavior. Call someone back to themselves if needed. Never move in groups of less than four." I stamp the scroll with my personal seal, a raven bearing a chalice, and hand it to Carver. "The nearest city that could help is likely Kingfisher Port. Introduce yourself as a healer and present this scroll to the manor guard. They should recognize the seal."

"But- What of Cecilia?" the healer asks.

"Her reaction to my presence has, now that I know what afflicts her, made it impossible for me to help her." Carvers eyes sink, but I continue, "No, listen closely. I cannot help her. But you can. She is in a far more dire state than the rest of us were, but she can be saved." I take a few tourmaline prisms from my pack and explain, "You have a few days where you should still be safe, now that you know what is happening. She needs to be surrounded by things she recognizes from her true life. You will work a wire cage around each of these, separately, and place them near the objects that remind her of herself."

"But I'm not a witch," Carver protests. Not indignantly, but in the way someone would say they do not know how to do something.

"You don't need to be. These are already prepared, I keep them on hand for this sort of thing. It just... usually doesn't afflict me so readily..." I trail off, frustrated with myself for my failure. "Thank you, dear Lucinda, for being there to pull me back."

"Always," she replies. One word that will float around in my mind for moons to come...

thelisan: A portrait of a witch with dark brown hair (Default)
13-19 Heatmoon, 2E 222
 

"What, dear apprentice, do you remember about Norvanfeld?" I ask as I close my pack. I travel light; I know what I need and how much. My apprentice Melina has little travel experience, and it shows in how much she packed.

"I remember that we don't go there anymore," Melina replies with a nervous glance.

"Indeed. But that wasn't entirely correct - a simplification, to make a clear statement," I affirm, waiting for Melina to finish her preparations. "Sometimes it is useful. Sometimes it is even necessary. There are things we can get there that we cannot get anywhere else - tragedies like Norvanfeld have an impact not just on humans, but on animals and plants as well. And for the good of everyone, someone must monitor the situation there to ensure the manifestation doesn't spread."

"I should bring poppets then," Melina says, turning toward the shelf behind her.

"You should not," I correct. She stops in her tracks. "Those would make our anima shadow larger - the echoes would detect us."

"But what do we do if they detect us anyway?" she asks, with some trepidation.

"Then you and Lucinda will escape and I will do what I can. It is a risk I have taken before. But I believe we will have enough warning to leave, if needs must." I offer a half-smile and reach for Melina's bag to check the weight. "Hmm. You'll get better with time. But this will do." Turning toward the bedrooms, I call, "Lucinda dear, are you quite ready?"

"I am now, yes," Lucinda replies, bag in hand. If anything, she seemed to have packed lighter than me. I'd expected worse of a noble, but she has been away from the aristocracy for some time.

"Then come. In the dead of summer... this is the safest time." The three of us walk out of the cottage and I whistle sharply. In moments, great grey wolves emerge from the undergrowth.

"I... I thought we were walking," Melina says.

"That far? I should think not," I laugh, shaking my head. "But if you want to, I'll not stop you."

"I've never traveled wargback..." Lucinda says, approaching the calmest of the pack. The warg recognizes her, and after sniffing at her hand allows her to climb on.

"It's easier than you'd think, at least with this pack," I explain. "I've worked with them for a while. And they're far less skittish than some of the other options..."


It takes us a few days to reach our destination, and along the way Melina learns why I pack light. A heavy pack is a burden to carry, even for the wargs, and we can supplement our food stores with foraging en route. This time of year, fireberry can be found in abundance. Fresh fireberry has a taste reminiscent of cinnamon candies, and Melina quickly develops a fondness for them. 

After some time traveling, the wind changes. "It's so cold suddenly," Melina says with a shiver.

I nod. "That's how you know we're close." I look over and see that she seems to not understand the connection. "One of the ways, anyway. The First Battle of Norvanfeld took place in the last weeks of Chillmoon, and the Second... 15 Blackmoon. The darkest night of the year, and often the coldest too."

"But... it's summer."

Another nod. "Indeed. A sufficient amount of traumatized dynamis, a collection of enough distorted echoes, can affect everything around. Plants, animals... climate. Hold." I raise a hand to signal them to stop, and then point at a tuft of discolored grass, golden brown with slick red veins running through it. "Ichorgrass."

"What is it?" Lucinda asks.

"How do I explain it..." I mutter, searching my thoughts for the words. "Think back to our lessons on anima. If a vampire consumes bestial blood, what happens?"

"We take on bestial traits," Lucinda recalls.

"Right. This is another application of that concept. The land was so disrupted by the manifestation, and by the events that led to it, that some of the plants took on a measure of human and beast anima. And sometimes even dynamis." I look further off the long-ruined road and see more discolored plant life further out. "Welcome to the outskirts of Norvanfeld."

The wargs soon become reluctant to go any further. I wave them off, knowing they will likely go to a creek we passed on the way here, the nearest untainted source of water. They do so love to swim.

"If the plants have human anima, could... could I use those?" Lucinda asks hesitantly. "Or would that cuase problems?"

"That is part of why we came, in fact, because I do not yet know. Cases like yours are not common, dear girl."

"Hey, someone's coming," Melina interrupts, pointing down the road. "Armed. Might be a hunter."

I squint, and my suspicions are confirmed. A blonde in a long brown coat, sleeveless with visible armor. "Silverblade. And worse, her." Lucinda seems anxious at the revelation, and I reach over to calm her. "I won't let her hurt you, don't worry," I whisper as my former friend approaches.

"Morgan," she says with feigned geniality. She looks over Lucinda and opens her mouth to speak, but my glare cuts her off.

"Maryse. Do not," I reply tersely. I struggle to parse the look in her face, and decide to simply press on while she's off-balance. "Why are you here?"

Maryse's confidence briefly falters, and her eyes sink for a moment. "Morgan, please, not right now." She fights her way to a more conversational volume, continuing, "I'm... I'm glad you're here, Gloria was asking after you." Her sister. Lovely woman. Sometimes giggles at unexpected times. Knows how to handle a spear, but isn't a hateful thug like some hunters. "She wants us to be friends again. Or at least to be able to work together." My response dies on my tongue, and my gaze drifts off to the side. "We think the manifestation might be expanding. If we're going to contain it, we need all the help we can get. I know we-" She swallows hard, struggling to say the words, "I know we've had our... our disagreements-"

"I still clearly remember what it was you said to them," I interrupt, bitter contempt clear in my voice. "They didn't deserve to be treated like that. Not by you, not by anyone."

She sighs, slumping briefly, unable to muster a defense. "Please, Morgan," she whispers. "Please, just work with me, about Norvanfeld. Lives depend on it."

Silverblades are prone to exaggerating a threat, but in this she's correct; Norvanfeld is a danger to all and needs monitoring. "Fine." I nod my head to the side, and we look over the scrubland beyond. Along the road, there is mostly green-yellow vegetation as would be expected, but further from the path, it grows increasingly... wrong. Fields of ichorgrass dotted with disquietingly slick brush, its red-brown coloration calling to mind freshly dried blood and its unleafed branches reminiscent of arteries. There are a few green plants attempting to push through, but they are clearly on death's door. In what seems to have been a dead marshbed, crimson grains stand tall from the earth, feeding on the decayed greenery and the bodies of the dead, human and otherwise. At least one stalk seems entwined with a still-living animal, though one beyond recognition at this point.

"A fascinating ecology, is it not?" I ask.

"You cannot be serious," Maryse replies incredulously.

"Life, Maryse, is change. It is flow. It is growth, mutation, adaptation."

"Do you have any idea how dangerous this place is? No, of course not, you brought an apprentice and a vampire-"

"My apprentice is better-trained than you seem to think, and Lucinda's senses are the main reason I brought her along," I retort, refusing to let the Silverblade get under my skin again. "And to investigate ways to sate her needs without hurting anyone - she does so struggle with that."

"And if anything here works- it's only because of the death that already happened!" Maryse exclaims, turning toward me.

"Indeed," I nod, unperturbed. "The death that already happened, as you say. We cannot bring back the fallen. I understand wanting to respect the dead. Vampires are intelligent and conscious. If these plants can help-"

"Then what will stop them from creating another Norvanfeld?! Your bloodless solution could lead to even more blood."

"A... hm. A well-intentioned concern," I half-concede, watching a skinless and only partially-muscled flaydeer stumbling through the tangled growth. "But these manifestations are not without selectiveness. Were such a thing intentionally cultivated, the echoes and wraiths would stop at nothing to destroy the one who wronged them, would they not?" Maryse is silent. Seizing the advantage, I continue, "And you know it is not only the vampires that could use this. We use these plants in our own craft, when they're available."

"Lady Suncrest!" Lucinda calls from behind the two.

"'Lady Suncrest?'" Maryse repeats, an eyebrow raised. "You used to hate the title."

I shrug. "I've told her she can call me Morgan, but... nobles, you understand. Lucinda, dear, what is it?"

"Shapes. But not shapes. Like... like formless swirling at the corner of my eye. And when I turn to look, nothing."

"We've overstayed our welcome," I acknowledge, whistling for the wargs. "Did you walk out here, Maryse?"

"Unfortunately," Maryse nods.

"I'll not leave someone to die, even you. Climb on," I say with lingering bitterness, moving forward on my warg's back. "He can handle two long enough to get away from here." A frustrated sigh follows, "I had hoped to have time for gathering..."


thelisan: (CalumRo)
16 Whitemoon, 2E 222

Stormhaven. A sprawling city with well-kept roads, prosperous trade, one suspiciously burned-out house, and a general air of contentment. Sure, things could be better, but they could also be far worse, and their Countess had done a wonderful job of things since she took power.

"You'd think they were ruled by a mortal," Nalina said, looking over the crowds.

"Well that seems rude," Nerezza replied. "Things were far worse when that was true. No, Cerise has done far better with Stormhaven than any mortal could have in these few decades." The sun had noticeably sunk in the sky since the beginning of this leg of their journey, and Nalina recognized the familiar scent of meals cooking all across town. She stopped for a moment to separate the scents in her mind, but Nerezza nudged her shoulder. "Come, pet, it wouldn't do to be late for our date at the fete," she said playfully, eliciting a reluctant laugh from Nalina. The two drew some attention from onlookers, who knew from their fine clothes that they were there for their Countess's event. Even the boldest in the impromptu audience found themselves intimidated by the look in Nalina's eye, though she made no effort to scare any children. Indeed, a few children looked in awe at the two, admiring their grace, composure, and fashion; Nerezza heard more than one girl say she wanted a dress "like the vampire lady's".

The crowds cleared out at the last road to the Countess's manor, atop the hill at the center of the city. None dared to step onto the path but Cerise's guests, but some still gathered to see the visitors. It was surprising to Nalina, behavior she'd have expected from a backwater like Stonebridge. But there were quite a few vampires in one place tonight, she reasoned, perhaps it made sense. More of them were armed than she'd expected too, and she wondered if they should expect trouble. Perhaps, she mused, that was simply to be part of her life now.

The two were greeted at the door by one of Cerise's servants, a mortal blonde woman in a humble but well-made dress. It seemed designed to not get in the way of work, and she gracefully led them to the parlor. It wasn't a terribly large gathering, and Nerezza immediately recognized most of the guests, but certainly not all of them.

"That one is Celeste Snowbloom, the Witch of Blackbriar," Nerezza whispered, gesturing toward a smaller woman with pale red-streaked eyes and white hair in a bun. "Her partner is... Huh. Tilvi Sun-Kissed." Nerezza's attention lingered on the brown-haired woman in a white tailcoat accompanying Celeste.

Nalina recognized from her build, and the sword at her side, that Tilvi was a fighter of some sort, but couldn't figure out why Nerezza seemed so surprised. "... and Tilvi is..?" she prodded.

"Tilvi is- apparently was a hunter," Nerezza explained, still wrapping her head around what happened. "She'd hunted and slain twelve of us in the span of four months, which is... uncommonly fast. But Celeste's silver tongue was always her greatest strength, not her symbol-magic or her herbcraft."ο»Ώ

"And where blades and spells failed, seduction won out," Nalina mused.

"Mmm. To look at them though, I don't think it's just seduction," Nerezza said, watching the two share a tender kiss. Scanning the room for the next notable guest, Nerezza's eyes settle on another vampire, a woman with vivid indigo eyes and red-violet hair roughly cut just above her shoulders, and a bruised, scarred brunette nervously standing beside her. "And there's Luna Crescent." Nalina raised an eyebrow, and Nerezza shook her head. "Would you believe that was her name from birth? Regardless, she's gentle enough, but she's never had a knight for a reason. She knows how to protect herself."

"Clearly," Nalina muttered, looking over her guest with pity.

"Oh, no, that's not her style," Nerezza quickly corrected. "Luna's more the... bleed-them-out type. No, I think that's someone she invited." She trailed off, musing, "A vampire and a mortal, fascinating..."

Their resplendent host made her entrance moments after, garbed in a long, furred red overcoat, luxurious and finely-embroidered. Her espresso-brown skin was a sharp contrast to the mostly-pale vampires in attendance, and her short, cherry-red hair matched her coat well. "Nerezza, I'm glad my messenger made it," she said warmly, hugging Nerezza before looking over Nalina. "And I see you have a Knight now... not a risk I'd be willing to take."

"Excuse me?" Nalina demanded, stepping forward.

"Ooh, I love country girls. They've got fire," Cerise replied with a smirk. "There are risks in Knighting someone, Nerezza knows them well. To be bonded like that can be a curse. But I'm sure you'll serve her well." Cerise turned away and waved Luna and her guest over. "Luna, Raven. This is Nerezza, master of Shadecrest, and her new Knight. But I called you over because we have affairs of the realm to manage, and I thought you should join me. Nerezza, you and yours as well." Nerezza and Nalina looked at each other and shrugged before following Cerise down a tucked-away staircase.

Though the parlor was warm and well-furnished, the stairwell was cold, unadorned, and dark, illuminated only by the most meager candlelight. A passage fit not for a countess or even a peasant, scarcely fit even for vermin. Raven stayed close to Luna, struggling to see through the gloom, though the vampires and Nalina suffered no such difficulty.

It led to a dungeon, damp and claustrophobic. Four men were imprisoned there. Luna and Raven recognized them immediately, though despite her bruises and well-earned anger Raven kept an impassive expression. "These men attacked a woman in an alley, then turned their wrath on poor Raven when she intervened. When Luna chased them off, they retaliated by putting Raven's home to torch." Nalina's fist clenched as Cerise recounted the events of the past week; she'd known people of their ilk before.

"What do you plan to do with them?" Luna asked, looking over the prisoners.

"Oh, I've had ideas," Cerise replied darkly. "But, why not ask the one they wronged? Let's see what Raven would have done," she proposed, a cruel grin crossing her lips.

"And what justice is revenge?" Raven sighed. "Is there any retribution that will return my parents' home to me? Any retaliation that will restore what I've lost? No. And I'll find no satisfaction in cruelty."

Cerise simply laughed, a low, dark chuckle that only made the captives all the more afraid. "Even after everything. Truly amazing. And yet, in her generous mercy, Raven has given me a new idea. You four are to leave town. Now. You have thirty minutes."

"What?!" one of the scruffier ruffians replied, shocked and indignant. "We won't even have time to get clothes or food!"

"That's the idea. The same generosity you offered dear Raven," Cerise taunted. "And suitable recompense for the damage you caused to three other houses, I add."

"No," Raven interrupted. Quietly, but clearly.

"I'm sorry?" Cerise replied, looking at the girl, the one mortal not in a cell, with a cocked eyebrow.

"No!" Raven repeated, louder now, unmistakable in her convictions. "There is no justice in that! Give them a day to gather their things, or you'd just as well execute them here and now."

Cerise was taken aback by the mortal girl's outrage, but visibly impressed at her audacity nonetheless. "Well, well. A true believer," she laughed, shaking her head. "Congratulations, boys. You've been given a stay of execution. Very well, you'll have twenty-four hours." Her mirth disappeared instantly, replaced with a bitter, glacial cold when she next spoke. "If you are ever seen in Stormhaven after twenty-four hours have passed, your bodies will never be found." She opened the cell doors, and waved the men out without another word.

"What was the point of that?" Raven demanded after the four disappeared up the stairs. "What, is it just not as fun if you don't have them afraid for their lives?"

"Yours is not the only home that could have been lost the other day, you know," Cerise replied, indifferent to the girl's indignation. "Men like that, they only listen to power. Anyone weaker is a target, not someone worth respecting, not someone to obey. And I'll not have men like that burning my city and my people." A scream from upstairs interrupted their debate. "Looks like the hunters are here, right on cue. Those four might've been scouting earlier, I caught them skulking around. Let's go."

The five rushed up the stairs to find a battle in progress, with the vampires and a few bondknights fighting to hold the hunters off as Cerise's mortal servants took cover behind the vampire lines. Luna immediately flung two of her barbed blades into the throats of two hunters while Cerise led the others to the armory. "Take a weapon, whatever's the best fit for you," Cerise instructed brusquely, rushing back out with knives in hand.

"My magic will suffice," Nerezza said while watching Nalina make her decision. She settled on an axe with a vicious spike opposite the blade, and Nerezza shook her head. "No elegance to that, dear."

"There's no greater art in combat than a job efficiently done," Nalina retorted, testing its balance. "Raven, if you're not up to it, stay behind us, I'll keep you safe," she said as the mortal girl nervously glanced around the armory.

"I... No. No, I can do this. I have to help Luna," Raven replied, collecting her courage. "I- I used to throw axes for fun, I can put that to use..." she continued, grabbing a few lightweight tomahawks and following Lady and Knight out of the armory.

The brawl was a chaotic one, even as Nalina signaled Tilvi to rally a squad together. "Knight, there's something wrong here. They're barely protecting themselves!" Tilvi said, cautiously holding off a seemingly-berserk attacker. A brief pulse of distortion induced by Nerezza gave her the opening she needed to take him down. Outside of the small party Tilvi and Nalina assembled, there were mostly just individuals or teams of two scattered around, whether friends, vampires and their bondknights, or pairs of strangers that just wanted to get out of this.

Nalina looked over the scene and noticed the same lacking skill Tilvi observed, but also that the hunters' blood was discolored - not the deep red it should have been, but faintly orange. "... Sundrop," she muttered subconsciously when the realization hit her. "They took Sundrop!" she repeats, shouting this time. She was barely audible over the shriek of one of Cerise's guests, whose mouth and throat burned from feeding on one of the hunters. The vampires shifted their tactics, incapacitating their foes with blunt and entangling attacks when possible and finishing them from a safe distance with thrown blades and bolts.

"What's that?" Raven hissed as Nalina jammed the handle of her axe into the gut of her attacker.

"War drug," Nalina replied, kicking the hunter in the throat. A knife thrown from behind finished the hunter off, and she explained, "I know the formula. Won't ever make it. Amplifies emotion, strength, speed, and makes blood anathema to those who feed on it. Dangerous though... you don't think. You act." Another assailant rushed at Nalina, who stood calmly defiant as Tilvi stabbed their chest from the side. "Tilvi, Luna, Raven. Reposition," Nalina ordered sternly, not wanting to say more than she had to and trusting the three to understand. They seemed to, and recruited a handful of others to join them before disappearing down a narrow corridor. She then took a breath and shouted an order: "FALL BACK!"

The hunters gave out a jubilant, bloodthirsty cry while Nalina rallied everyone she could into a fighting retreat. They took what pot-shots they could, killing and wounding a few hunters. "Keep that blood-lust going," Nalina hissed. "Keep them focused on us."

"They're ready, dear," Nerezza eventually said as they reached the dining hall.

"Do it!" Nalina grunted, struggling to hold off one particularly zealous mace-wielding hunter. A pair of knives flew in from her right, grazing the hunter's back and causing her intense pain. Briefly, Nalina caught a glimpse of them and realized that they only resembled dinnerware, and she found her thoughts occupied by questions about the "housekeeping" staff. "Nerezza!"

"Working on it, dear," Nerezza replied, tracing sigils in the air. "Brace for volume."

Nalina opened her mouth to ask what she meant by that, but never had a chance; a piercing screech came from behind the hunters, enough to briefly overwhelm them even through the Sundrop. It was a horrid sound that Nalina felt in her teeth, in her bones, even in her soul. But what followed made it worthwhile: Tilvi's reinforcements, flanking the hunters from a side corridor. Their limited facsimile of discipline, only enough to keep the mass pointed in one direction, instantly crumbled. Surrounded, each hunter simply went for the most convenient target, in whichever direction that was, exposing them to attack from all angles as the two squads closed in.

In the end, Cerise and her guests stood victorious. There were some wounded, and two fallen - the vampire that tried to feed during the battle, and one of Cerise's mortal servants that was struck down before the battle even began. As for the survivors, none had unbloodied hands; even the housekeeping staff joined in the battle after one of their own was murdered. Nalina recognized one man, a slender, delicate-looking blonde, as the one that had thrown the knives to her aid. As the housekeepers attended to the mess and to their own, Cerise paced around the manor, looking at the face of each that had come to kill her and her guests.

"I don't recognize any of them," she said eventually.

"Should you?" Nalina asked, suspicion rising in her tone.

"I heard tell that a few familiar faces were in the area," Cerise said, her usual confident certainty giving way to questioning and analysis. "And a gathering like this wouldn't draw novices."

"So this was intentional?!" Raven demanded.

"A calculated risk," Cerise replied. "... a miscalculated risk," she added in a near whisper, looking over her mortal servants. "I'd never expected..."

Nerezza, Raven, Luna, and Nalina all looked to each other, each silently asking the same questions and none having a clear answer - Is there a threat still? What do we do now? Are the others alright? Is Cerise alright?

But that would all have to wait, for the moment. There were other matters to attend to - the wounded, the fallen, safely removing the bodies of the hunters. Nalina set off to help deal with the hunters; she couldn't safely handle them anymore, but she could guide the mortals on how to dispose of them.

thelisan: A portrait of a witch with dark brown hair (Default)
2 Heatmoon, 2E 222

 
"Morgan," Melina begins, walking into the kitchen while I'm taking bread from the oven, "how was it that you- the way you-" It's unusual for her to fumble her words like this. I set the fresh loaf on the table and take a seat, in case she's intimidated. "When Warden Acantha was here, the way you said the fae courts. How did you do that? My tongue doesn't work that way."

Ah, now I see. "No, I don't suppose it does. Faetongue is... it is akin to speaking two words concurrently," I explain. "It is not something a mortal is capable of. Only the fae, and those who they have bestowed a boon upon. Not all Marks are boons, understand."

"But you're... you're human, right?" Melina asks, uncomfortable with her own uncertainty. "You look like one, anyway. I can't see your anatomy being different enough to... to do that."

"Indeed, but there is something you must understand about the fae: they are not bound by our rules," I explain, gesturing for Melina to take a seat. "Lucinda, dear, unscheduled lesson!" I call. A moment later, she returns from the front patio where she was reading and eagerly takes the third seat at the table. "Melina was just inquiring about faetongue."

"Ah, I have heard some stories about it," Lucinda says. "Something no mortal can speak, most vampires can't either."

"Indeed, but there are exceptions - all at the whims of the Courts," I correct, ensuring the two are close enough to the same starting point. "One interesting quirk to faetongue is that the speaker chooses who among the audience can comprehend what they hear. To demonstrate, πΏπ‘’π‘π‘–π‘›π‘‘π‘Ž β„Žπ‘Žπ‘ π‘›'𝑑 π‘‘β„Žπ‘’ π‘“π‘Žπ‘–π‘›π‘‘π‘’π‘ π‘‘ π‘–π‘‘π‘’π‘Ž π‘€β„Žπ‘Žπ‘‘ 𝐼'π‘š π‘ π‘Žπ‘¦π‘–π‘›π‘” π‘Ÿπ‘–π‘”β„Žπ‘‘ π‘›π‘œπ‘€." Lucinda stares blankly at me, proving my point. "That is another way that the fae work outside our own logical expectations. Now, the first thing to remember about the fae is that they are part of this world."

"Aren't we all?" Melina asks skeptically.

I shake my head. "Not the same. We are of this world in that we live here. They are of this world in the same way that gravity, time, motion are. Fundamentally, the fae are Thelisan. You could no more fight the fae than the tide."

"You describe gods," Lucinda says in a near whisper.

"Yes. No. A matter of perspective." I close my eyes to collect my thoughts, to hopefully explain the inexplicable. "They are laws. But they can be negotiated with by those who understand their nature. You must observe proper etiquette, because that too is part of their nature. As a general rule, Court of Subversion aside, they are most approachable by those mortals who know their place in the world."

"'Their place'?" Melina repeats.

"Indeed. We do not rule this world, Melina. It does not bend to our whims. If we act outside of balance, if we prove a disruptive, destructive influence... the Courts will take issue. Which, that would depend on the nature of the offense. In the most dire cases, even the Court of Chains may get involved."

"You haven't told us of the Court of Chains," Lucinda presses.

"Indeed. It is a lesson for another time. To reveal the name in commontongue is a risk. To utter it in faetongue... no. Not yet." From the look Melina and Lucinda exchange, I believe they understand the gravity of this admonition. "We must move on. Are there questions about the other Courts?"

"One, yes," Melina nods. "It's about the Principles. Are the Courts bound by the Principles?"

"No. As far as I'm able to perceive, the Principles do not apply at all to fae magic. If a Court wills an Edict be permanent, so it shall be." I pause for a moment, to see that they properly understand what that kind of power means.
"However, they are defined by their Court and its Demesne. This gives them limitations as well, and in some ways binds them more than our Principles bind us."

"Could you provide an example, Lady Suncrest?" Lucinda asks.

"Indeed. It is not uncommon for a witch to perform a ritual to help ensure a good harvest, it is in fact one of the most common services we provide. We cannot grow melons in a desert, but we can help things along, if they are in the proper environment. The un-court, however, would be unable to provide any help, as it is not of their nature. Outside their Demesne, the Courts are powerless."

"There must be some sort of catch, though," Melina notes, tapping her finger on the table as she thinks. "If their Demesne is strictly defined, then there would be... gaps. Loopholes in their laws."

"Clever girl," I smile. "Incorrect this time, but clever. You work with an understanding of human law. Fae law is different, more mutable. More... semantic, sometimes. When I invoked the πΆπ‘œπ‘’π‘Ÿπ‘‘ π‘œπ‘“ π‘‡π‘Ÿπ‘Žπ‘›π‘ π‘“π‘–π‘”π‘’π‘Ÿπ‘Žπ‘‘π‘–π‘œπ‘› for my rebirth, the ritual included burning a ring of thread to ash and offering a model of this cottage but with different features. These things and my rebirth share but one commonality: something that was changing into something new. Transformation, in any form." Melina's tapping switches to her thumb, and becomes faster. In her face, I can see that she is deep in thought. "Melina, dear?"

"Just... linguistic permutations." She begins slowly, but her pace accelerates as she continues. "If the Demesne works as you say, then each Court could have an unspeakably large influence... but if it's linguistic, then why would it be connected by commontongue? Would it not instead be by faetongue?"

"And that, my dear, remains one of the great mysteries of the fae," I smile encouragingly. "That is something I do not have an answer for. But you do know the right questions."

Cast List

Mar. 7th, 2025 09:10 pm
thelisan: Model of a purple-haired woman with glasses (RealMorgan)
Major Characters


HeroForge model of Lady Morgan Suncrest, wearing a black robe with purple trim, black boots, and a black shoulder cape. She likes black.HeroForge model of Lady Morgan Suncrest in cold weather attire, including a brown coat with fur.
Lady Morgan Suncrest
Date of Birth: 16 Whitemoon, 2E 188
Date of Transfiguration: 27 Whitemoon, 2E 220
Gender: Female
Home: A cottage at the edge of Wolfwicce Wood
Race: Faetouched (Reborn)

A witch following the Black-Quill tradition. Styling themselves as "crow witches", they happily take whatever rituals and techniques they find that work for them, abandoning the rest. Her first teacher was her own mother, a solo practicioner of the craft, until she found her own way. The Black-Quills happily accepted her, seeing in her the kind of adaptability they strive for.

She's had a few prior relationships that ended messily, which she's loathe to speak on. She'd had no intention of taking on an apprentice until saving Melina Stillwater from an over-eager hunter; the girl needed somewhere safe, and had an intellectual curiosity that Morgan thought perfect for the craft.

Since taking in Lucinda Palemoon, Morgan found herself quickly developing feelings for the vampire. She thinks she's hiding them, but has no one fooled.

HeroForge model of Melina Stillwater, an albino witch with a red-and-black outfit.A HeroForge model of Melina Stillwater in warmer clothes, including a layered coat.
Melina Stillwater
Date of Birth: 7 Seedmoon, 2E 203
Gender: Female
Home: Lady Suncrest's cottage
Race: Human

An apprentice witch, she met Suncrest while being pursued by an overzealous hunter; her albinism and sunburns were taken as "proof" of her vampiric nature. Quiet and observant by nature, she pairs her attention to detail with an endless curiosity that has made her instruction go far more smoothly than Suncrest expected.

A HeroForge render of Lucinda Palemoon, a vampire with fair skin, eyes with slit pupils, and pointed ears, wearing an elegant red, black, and white dress
Lucinda Palemoon
Date of Birth: 22 Gustmoon, 2E 179
Date Turned: 14 Hearthmoon, 2E 201
Gender: Female
Home: Lady Suncrest's Cottage
Race: Vampire

Once, the youngest of the Palemoon children, heirs to the rulership of their eponymous city-state. She wanted for nothing, loved her family, and happily helped anyone who needed it. As a young woman, she often found herself working alongside the citizens of Palemoon, wanting to build a bond with them so she could help her older brothers, who she assumed would inherit their parents' power. One day, she met a woman in town and fell for her rapidly. A passionate but lengthy courtship ensued, and her parents were so happy for her that they helped Lucinda pick out and buy a ring.

But it was a lie. The woman never loved Lucinda. She was a vampire, who claimed to have been wronged at some point in the distant past by the Palemoons, and turning Lucinda was to be her revenge; she wanted the family destroyed, and what better way than turning their beloved daughter into a monster?

She has shared little of the immediate aftermath of that, but remains apart from her family. She came to Lady Suncrest in pursuit of a remedy for a long-broken heart, and in a manner of speaking, she did find that.


Minor Characters
A HeroForge model of Acantha Bluenettle, wearing a black wrap dress with light armor over her right arm and her left arm exposed, revealing a network of faemarks

Acantha Bluenettle
Date of Birth: 15 Blackmoon, 2E 192
Gender: Female
Home: The Emerald Spires
Race: Faetouched (Many-Marked)

Born at midnight on the darkest, longest night of the year, Acantha seemed to have an uncanny knack for handling animals that many took to be a sign of fae interest. Such a thing can be worrying, and she dealt with a lot of superstition about that as a child. In her teens, she was cast out of the family home Later, she earned the attention of the fae after pursuing an injured warg into the Emerald Spires in an effort to heal the beast. An effort she succeeded at.
 
She had not, in fact, been marked at birth, but her work earned her the first mark of what would become many. In time, the fae appointed her as the Warden of the Emerald Spires, tasked and trusted to protect that place, which the fae hold sacred.


A HeroForge model of the author! She's wearing a long green coat, has purple hair, and is surrounded by cats while holding a friendly rat.
Morgan
Date of Birth: 27 Whitemoon, 2E 186/16 July, 1988
Gender: Female-ish
Home: Has one, yes
Race: Human, one assumes

Hi, I'm the author. If you see a portrait of this model on a post, such as on this one, it marks information shared in a non-canon form - out-of-universe character profiles, status updates, out-of-character comments, etc. All other portraits denote canon~

thelisan: A portrait of a witch with dark brown hair (Default)
28 Whitemoon, 2E 222

I hear a silent song on the breeze, and gesture for Melina. She and Lucinda follow me to the front door, and upon opening, I see an old friend. Hair black as obsidian frames her pale face, and her yellow eyes hint at the mysteries of her past. She wears a simple black wrap dress, ending at the knee, with tall boots under. Her exposed arms reveal a tangle of elaborate markings, moreso on the left than the right. "πΊπ‘œπ‘œπ‘‘ π‘‘π‘Žπ‘€π‘›π‘–π‘›π‘” π‘‘π‘œ π‘‘β„Žπ‘’π‘’, 𝑀𝑖𝑛𝑔-π‘ π‘–π‘ π‘‘π‘’π‘Ÿ," she greets us.

"π»π‘Žπ‘–π‘™, π‘”π‘œπ‘œπ‘‘ π‘€π‘Žπ‘Ÿπ‘‘π‘’π‘›," I reply, stepping out of her way that she may enter. "Melina, Lucinda," I introduce, gesturing to each in turn. Melina nods, and Lucinda offers a small curtsy. "Acantha Bluenettle, Warden of the Emerald Spires."

"Ah, I'm only here as a friend," Acantha says, waving off the title. "And for a favor."

"Anything I can do, you have but to ask," I graciously offer. The four of us return to the parlor, where I had already set out tea. I pour an additional cup for Acantha, and wait for her to elaborate.

"I need a hand-sized olivine pyramid, a peridot crystal the size of a fingernail, and a chunk of obsidian to replace my old ritual knife," she explains. "And it's all for the same reason."

Were this anyone else, I'd refuse. None of those are easy to get here. There's an island out past Kingfisher Port that sometimes has some, but usually I rely on traders. "For you, certainly. Melina, dear, could you retrieve those?"

"Of course," my apprentice says, politely excusing herself to find the items.

"She seems nice. You finally took an apprentice?" Acantha asks, adding a dollop of honey to her tea.

"Indeed. She'd had a bad encounter with a misguided fool of a hunter, and I took her in after handling the problem," I explain, tactfully leaving out the details of the encounter. Acantha knows not to follow up. "How did you lose your knife, though?"

"I didn't. It broke. I was piercing a veil in the Spires, ancient even for the fae. Unfortunately, the veil shattered and so did my blade, which made it a little harder to deal with what came next..." She trails off, sounding frustrated.

"I can imagine, the Spires are... I'm not even sure. Sometimes I think the whole forest is an ancient fae, dead-yet-living," I muse. "I've never heard of a veil shattering, though?"

"That was the strangest thing. They're not supposed to be physical, but when my blade pierced it, the entire field of dynamis glassified. It's... it's an odd sound, you know. Shards of ephemera tumbling to ground, like a dozen half-broken glass bells rung without rhythm."

"Fascinating. I wonder, might there be a use for those shards?" I ask, my attention fully on the story.

"That's why I'm here. The obsidian is to replace my knife, but the peridot and olivine are for ritual purposes. I think I can tame the ephemera, make it my own." She sounds uncertain of herself, and it is a dangerous thing to try. If it's the Spires, I shudder to think what the source may be. It may be from something that doesn't exist anymore, some lost will beyond time.

"Lady Suncrest," Melina begins, returning to the room with the stones in her hand, "you truly must organize better."

I offer a smile and a shrug. "You found them, though. I have a system, it works for me."

Melina sighs and sits down, knowing I'm unlikely to change. "Is there anything I can do for you in exchange," Acantha asks, "or do you plan to simply hold the marker?"

"There are two things you can help with, actually," I reply. "One, I could use a spare hematite mirror." I intend to give one to Melina when her lessons progress, but I hold my silence on that for now. "The other: you may be helpful for a lesson on the fae."

"Certainly, both of those are acceptable. My patrons would want me to teach regardless."

"Very well, then," I say, gesturing for Lucinda and Melina to come over to the couch where Acantha and I are seated. "The most obvious matter to address is the faemarks. As you can see, Antha has numerous faemarks on her arms, so many that it may be hard to recognize any one of them against the others. Each Court has its own favored styles of marking, its own symbology. To know the court and its imagery is to know the purpose of a mark."

"What courts are there?" Lucinda asks.

"So many," I answer. "There's scarcely an aspect of the world that isn't part of a Court's sphere, and sometimes that sphere is defined more by semantics than actual intuitive connections. There is the πΆπ‘œπ‘’π‘Ÿπ‘‘ π‘œπ‘“ π‘‡π‘Ÿπ‘Žπ‘›π‘ π‘“π‘–π‘”π‘’π‘Ÿπ‘Žπ‘‘π‘–π‘œπ‘›, who I've dealt with before. Theirs is the path of transformation, of something becoming something else. Nymph to dragonfly, caterpillar to pupa to butterfly. Seed to flower. Material to object. Owing to the nature of our contact, they have not left a visible mark."

"'The nature of your contact'?" Melina repeats.

"I was not always as you see me now, and I would fain let it lie there," I reply. She lets the matter rest, and I continue. "The πΆπ‘œπ‘’π‘Ÿπ‘‘ π‘œπ‘“ 𝐷𝑒𝑠𝑑 is the court ever-present, found in all the things that lurk beneath sight. Dust, pollen, miniscule insects, drops of mist in the fog. The πΆπ‘œπ‘’π‘Ÿπ‘‘ π‘œπ‘“ π‘†π‘œπ‘›π‘” claims as theirs all song and dance, in all its forms. The call of the lark, the dance-speech of the bee, tavern songs both bawdy and solemn. And the-" I cut myself off. "I'm sorry, I can never say this one right. Acantha, the uncourt?"

"Right, the πŸ…·πŸ…ΎπŸ…»πŸ…»πŸ…ΎπŸ†† πŸ…²πŸ…ΎπŸ†„πŸ†πŸ†ƒ," she confirms. My vision blurs, colors twist and contort. I see what isn't present, I cannot see what is, but mercifully for only scant few seconds.

"Agh, what was that, what was that?!" Melina exclaims, covering her eyes as best she can.

"That court is... difficult, even for one such as myself," I explain. Lucinda seems to recover faster than Melina, and I see her draw my apprentice into a gentle embrace. "Theirs is what is not, absence and opposition embodied."

"I don't quite follow," Lucinda says softly. Melina hesitantly uncovers her eyes and blinks repeatedly, seeming to try to wipe whatever she had seen away.

"I had mentioned earlier that the courts are sometimes semantic. The H-" I stop myself, quickly correcting, "that court is the clearest demonstration; anything that can be defined as un, as opposite. White as unblack, black as unwhite. They are most associated, however, with the absence of warmth and light. Or perhaps the presence of cold and darkness, as you may define it."

"If just hearing the name did that-" Melina begins with a shudder.

"Encounters with the uncourt are vanishingly rare," I say, hoping to offer some comfort. "The last rumored envoy was over two centuries ago."
thelisan: A portrait of a witch with dark brown hair (Default)
Appearance
Stelze are tall, feathered reptilian raptors whose scales are drab, mottled shades of tan, but whose plumage is often very vibrant. Notably, unlike many birds, female stelze are often no less colorful than males. The scales on their long legs shift in hue toward dark brown below the knee, a shade reminiscent of the mangroves that dot their native marshlands. They have long, slender snouts with sharp teeth.

Wild adult stelze are fully the height of a man at the shoulder, with a neck about a meter long, and they have stubby wings. These wings are useless for flight, but are used in mating and threat displays.

Domesticated stelze are a little shorter and stockier than their wild kin. Their wings are also thickened at the base; they still use them comfortably for their displays, but this allows them to also better support saddles, packs, and the like.

Artist's depiction of the Stelze, described in the preceding paragraph.
Stelze in profile, artist's depiction. Provided by naturalist Endson Lawrence.

Lifespan
Wild stelze can potentially reach 30-40 years of age, but do not often make it that long, due predominantly to the parasites and diseases that are common in the wetlands.

Domesticated stelze have been bred for resilience and longevity, and when well cared-for they have been known to reach 70 years. Their working lifespans vary, but can generally be expected to be capable of working until about 40, though some remain healthy enough for light riding duties until 50.

Both wild and domestic stelze reach maturity at approximately six years.


Habitat
Wild stelze are most commonly found in wetlands, especially Drakefen. They can be found in other wet environs, such as along rivers and lakes; rarely will you ever find stelze where you cannot find fish.

Behavior
Stelze tend to live primarily as a family unit consisting of two parents and any young that are not ready to live on their own. These families will sometimes meet and interact peacefully, under rare circumstances even watching over each others' young. However, when stelze hunt, they dislike competition, and will harass any other fisher that dares get close, whether birds, beasts, or humans. Curiously, they seem to recognize fishing rods and nets, and usually ignore people without those. They are not overly aggressive, preferring to spread their wings, scream at the offender, and should they not get the message, give brisk pursuit. If at any point in this process the offender turns to leave, the stelze is satisfied and will not feel the need to pursue further.

Domesticated stelze are less territorial when well-fed, and function as an extended form of their wild familial units. This is believed to be because of their imprinting; a hatchling stelze will imprint on most of the animals they see in the first days of their life. By breeding and raising them in captivity among other stelze and other animals, they accept a wider family.


Diet
All stelze are omnivorous, and require both meat and fruit or vegetable nutrition. In the wild, their favored meat by far is fish, which they will simply pluck out of the water with a bite. Plant-based foods are a simple matter of opportunism; if it's available, they'll eat it. This does lead to problems, especially with tearberries. These berries are readily available in abundance, and are a favorite of all stelze, but wild bushes often house parasites that remain the wild stelze's greatest threat.

Domesticated stelze will eat a wider range of meat, but still have a marked preference for fish. It is recommended that you indulge this preference, as it seems to lead to better health and better mood.


Human Interaction
Stelze have been domesticated for centuries now, in an arrangement that has been exceptionally beneficial to both sides. Humans get reliable, docile workers and mounts, and stelze have become healthier, stronger, hardier. Perhaps that goes without saying; it would be cruelty beyond reason to breed something to make its health worse.

It is a rare farm indeed that's run without stelze to plow the fields, pull the carts, or to raise for eggs, and most frequent travelers favor stelze for their manageability and temperament.
thelisan: (Raven)
13 Whitemoon, 2E 222

I'm not really sure what possessed me to throw that brick.
 
Four men were harassing a homeless woman in an alley and no one would speak up for her. Before I realized what was happening, the brick had left my hand, sailing through the air into the back of one man's head. He fell noisily to the ground, then his friends turned their attention to me.
 
The woman ran without a word. I don't fault her for that.
 
I tried to defend myself, but I was outnumbered. Now I'm just trying to curl up on the ground to keep their beating from doing too much damage. I think they cracked a rib just now. They're not stopping, why aren't they stopping? The one I hit with the brick, he's still alive, he's joined in and
 
I can hear a sharp whistle above their jeers. I try to look to see who it was and one of the men kicks me in the face for my trouble. Then I hear a pained shout. I look up, the one that kicked me is bleeding from the arm. They turn their attention away from me and I manage to catch a blurred glimpse of my would-be savior. She looks tall, I see dark burgundy hair and pale skin, and some kind of purple outfit, but it's all muddied by my watery eyes.
 
"Oh, that's rich. Prissy little princess thinks she's gonna play hero," one of the men sneers.
 
I see a glint of steel in the redhead's hand as I cough up blood. It's a familiar taste, not a pleasant one. I feel panic gripping my heart as the woman steps toward us; don't get yourself killed for me, please. "Strike her once more, and you will all die. Dare not mistake my warning for weakness." They stare each other down for a time, long enough for me to refocus my eyes. The blade she's holding is small and viciously barbed, meant to tear and tangle, not to cut clean.
 
The heavy silence is finally broken by the leader of the men. "We're done here," he says gruffly, marching away in a huff with his goons following behind.
 
The woman slowly approaches me after they flee and kneels down next to me. "Hey... hey, it's all right. I'll help you up, lean on me," she says in a near-whisper. Her voice is positively entrancing, almost making me forget all the pain. She helps me to sit up, then puts my arm around her shoulders so I may regain my footing. She's wearing a simple dark purple dress with an embroidered black and pale yellow sash around her waist, and a black cloak over it all. And her eyes are such a beautiful shade of blue, indigo really, with... with tall, narrow irises... "Fear not, dear. You are far more than a mere meal, to me."
 
"But- I'm- You're-" I sputter. I feel I've gone from the cauldron to the fire now. I know the rumors about the Countess, but...
 
"Vampire, yes. But we're not mindless parasites, dear girl. Most of us, leastways," she replies, sounding like she expected my response. I suppose it's normal for her. I lean against the wall of the alley and look over her, trying to gauge her intent. Her blades have returned to wherever it is she keeps them, and she now looks for all the world like a somewhat well-off commoner. Only her eyes betray her. "Luna Crescent," she says, by way of introduction. She must have heard my unspoken question, as she shakes her head and quietly adds, "Father's surname, grandmother's given name. A coincidence some find amusement in. And, I believe you were Raven, correct?"
 
My balance is steadying as I nod, "Yeah, Raven. Raven Silmane. But... why did you help me?" I ask, my voice creaking and whining from pain.
 
"I've seen you before," Luna replies. "I come here from time to time, for the Countess's fetes. Immortality is lonely without someone to share it with, you know. And of course there are those that would see us dead, so we share information."
 
I hadn't thought about it, it never seemed relevant to my life, but she sounds sincere. "What does that have to do with me?" I ask. For all the effort I put into trying to sound tough, though, my voice remains strained from pain, and my attempted facade of strength falters further because a tucked-away part of me wants to be a part of it. Before she can answer, alarm bells ring out. "Is that- that's the fire alarm, it's coming- agh, chest!" It's coming from across town, but terrible pain in my chest stops me short. "We need to help," I say, wincing as another stabbing pain shoots through me.
 
"This is why you caught my eye, you realize. I always see you helping people, with never a thought for yourself." She sighs and puts her arm around me again. Leaning on her feels more natural this time, but I still hate needing the help. I'm supposed to help other people, it's- it's-
 
"... it's the only thing I'm good for..." I mumble, closing my eyes and trying to tune out the pain, that sharp, hateful jolt that returns with every breath.
 
She stops walking abruptly when she realizes what I said. She turns and embraces me, whispering, "Please. Please never see yourself that way." She then just holds me for a time in a gentle hug, running her fingers through my hair. Though she gets caught on tangles and knots a few times, it... it does feel nice. Before long, I realize I've returned her embrace and I'm leaning into her shoulder. "We are more than our value to another," she whispers. "This world will take everything and leave you with nothing if you let it."
 
When she pulls away, all I can say is, "I still have to try. Let's go see if we can help. Please, Luna."
 
She smiles sadly, sighing as she helps me walk down the road. She's watching me the whole time, and not really hiding it. As my footing gets steadier, I feel her arm shift from my shoulders, her hand moving to try to gently massage the pain away. And at first, it does help; not so much the touch itself as what it means. That there's someone there, that this all will turn out alright.
 
Until, that is, we round the corner to see where the fire was. It was my house, once. Before that, it was my parents'. Now... now nothing but a ruin. The blaze hasn't taken it fully yet, but it's beyond the point of no return; now even if the fire stops, there's no salvaging it. I see three familiar shapes ducking into an alley and immediately know it wasn't an accident.
 
"I see them," Luna says. "They'll be dealt with." There's a disquieting finality in how she says that, but I won't deny taking some pleasure in it. "There's a gathering scheduled at the Countess's manor tomorrow night, that's why I'm in town. Come with me, I'm sure she'll have a room for you."
 
The only question running through my mind is, why? All I ever wanted... "all i ever wanted was to help", I hoarsely plead, sinking to the ground with tears flooding my eyes. "why?"
 
Luna kneels next to me and holds me close. Briefly I see that she's put her cloak's hood up, but... even if she is ashamed of it, I'm glad she's here. I'm glad someone's here. I've lost everything, my only hope is the charity of a vampire. The irony is a surer kick in the gut than the actual kicks in the gut I just got. My weeping feels like it lasts forever, and the whole time she's gently rocking me back and forth, whispering sweetly into my ear. "You... you were right," I eventually gasp, taking shaky, labored breaths. "But... But..."
 
"But you don't regret it at all, do you?" she asks, knowing what I wanted to say. I sniffle and nod. "You are far too loving for a world like this," she says sadly, wiping my tears away. "This... might be a bad time, but I was hoping to find a guest for tomorrow's event. Of course I'll help you either way. I'll ensure you have a place and the means to recover, I promise."
 
Am I being courted by a vampire? Well, she seems nice enough, and she's really quite a lovely woman. Though garbed like a mildly well-off peasant, her face has the look of nobility. Not the reality of it, but the stories, what nobility tries to portray itself as - elegant, dignified, with eyes that can see the entire world.
 
Her eyes. By Palleas, those eyes. They scared me at first, but they're just... so beautiful, hypnotizingly so. I feel like I could stare at them all day.
 
"Are you quite all right?" she asks. Wait, I have been staring, haven't I?
 
"I'm sorry, I'm sorry, it's- you just- I- sorry, sorry!" I sputter gracelessly. She smiles, such a beautiful smile, and slowly brings her lips to my cheek. It's a delicate, gentle kiss; a comfort, a nudge to stop my panic. "I'll... if you're sure, yes, I'll go with you."
 
Maybe it'll get my mind off all this.
thelisan: A portrait of a witch with dark brown hair (Default)
16 Whitemoon, 2E 222

When we went to Kingfisher Port some days ago, Lucinda asked a question. "Who is Neris?"

It's a more complicated question than you might expect. Neris, the Spirit of the Lakes. A goddess, in the minds of some. A fiction to others.

There are a number of such possible-entities, far more than I could begin to list. Avani, the Sky Dancer, who guides the wind with her steps. Giordan the Harvester, who tends the world's farms, and who in some traditions takes the harvest of human life when it meets its end. Palleas, the Torch-Bearer, source of all the world's fire, and said by some to be our sun itself. Stallan, the embodiment of all metals. And that's only the start of the list.

But perhaps they do not exist at all. Though they can be successfully invoked in ritual, a manifestation of the entity in question has never been recorded. The Black-Quills usually reject these invocations as unnecessary; the only time we truly need to call upon any otherworldly being, it's the fae courts.

But ritual is a fascinating thing. It is the use of our ephemera: anima, presence; and dynamis, will. We cannot simply will something into or out of being, but my working hypothesis is that these invocations help some people to focus their energies better. A witch may call upon Giordan for a bountiful harvest, and because of either his belief or the ritual focus, he may well be rewarded.

From time to time, you may see shrines to one of these beings along the road, at a port, on farmland, and so on. Belief has spread, in a limited way; many outside our circles will call upon them as well. If they find comfort in it, I'll not stop them.

While the Black-Quill tradition holds that these entities are not necessary and likely do not exist, we are also motivated by simple pragmatism. If you believe invoking them will help your rituals be more effective, you will probably be correct. If you do not, then it will not. In this, you will have to find your own way, but I will support you regardless.

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